User:Realjame/Class Reference
The following is documentation for specific ROBLOX Lua classes. Documentation is currently incomplete and is also subject to change.
If you are looking for information on undocumented classes, one of your best resources is the Object Browser pane (under the Help menu in Roblox Studio).
Classes [RBX.lua.]
All Game objects are based on Instance and have the "global" methods, properties, and events defined there. Additionally, some classes derive from others, in a hierarchical tree-like structure, the Object Hierarchy.
All properties, methods, events and their arguments, in both this reference and the Object Browser are described using C syntax - their type is written before their name. For example, in this definition of a method:
Instance LoadAsset(int assetId)
- Instance is the type of the method (the type of the value it returns)
- LoadAsset is the name of the method
- int is the type of the first argument
- assetId is the name of the first argument
Objects
- see also: Template:ClassReference
Services
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Structural Classes
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Old Classes Page
The following items are from the original wiki page and have not been placed in the new format.
Physics Objects | GUI Objects | Player Objects | ||||||
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Game Services | Network Properties | |||||||||||
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