SetRoll (Method)
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SetRoll( float rollAngle ) | |
Returns | nil |
Description: | The roll of the Camera, in radians. This sets how tilted the camera is on the Z-axis. Basically, this function "twists" the camera a specific amount. Note that the Camera's CameraType must be set to "Scriptable". |
Member of: | Camera |
Example
game.Workspace.CurrentCamera:SetRoll(0.1)
The above code makes the camera look like this:
game.Workspace.CurrentCamera:SetRoll(-0.1)
The above code makes the camera tilt like this: