StatusAdded (Event)
From Legacy Roblox Wiki
Jump to navigationJump to search
![]() | |
Description | Fired when a Status is added to the Humanoid. |
---|---|
Member of: | Humanoid |
Example
function onStatusAdded( status ) if status == Enum.Status.Poison then print "The humanoid is now poisoned!" elseif status == Enum.Status.Confusion then print "The humanoid is now confused!" end end humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid.StatusAdded:connect( onStatusAdded ) humanoid:AddStatus( Enum.Status.Poison ) --> The humanoid is now poisoned!