RBX.lua.Players (Object)
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(Redirected from RBX.lua.Players (Service))
This is a Game Service; it cannot be created with Instance.new - it must be obtained using the GetService method, or as a child of game.
Derived Classes
NoneThe Players service is a container object that holds all of the Player objects in the game. You can use the events to watch for new players connected to the server or leaving the server, as well as keep an eye on the number of players.
There are two Chat methods:
Chat( Instance partOrCharacter, string message, ChatColor color = Blue ) | |
Returns | nil |
Description: | Makes partOrCharacter have a dialog-like billboard containing message in the color tone. |
Member of: | Chat |
Chat( string message ) | |
Returns | nil |
Description: | Makes the local player chat the message message. |
Member of: | Players |
CreateLocalPlayer( int userId ) | |
Returns | Player |
Description: | Used by the game to create the LocalPlayer. |
Member of: | Players |
GetPlayerByID( int userID ) | |
Returns | Instance requestedPlayer |
Description: | Returns the player with the given userId. |
Member of: | Players |
GetPlayerFromCharacter( Instance character ) | |
Returns | Player object which is controlling the character |
Description: | Gives you the player from that player's character. Useful for traps and where you only know which character is, not the player. |
Member of: | Players |
GetPlayers( ) | |
Returns | table |
Description: | Returns a table containing all the players in the server. |
Member of: | Players |
ReportAbuse( Player player, string reason, string optionalMessage ) | |
Returns | nil |
Description: | Used to report a player for inappropriate behavior. |
Member of: | Players |
SetAbuseReport( ) | |
Returns | Undocumented |
Description: | Undocumented |
Member of: | Undocumented |
SetBuildUserPermissionsUrl( ) | |
Returns | Undocumented |
Description: | Undocumented |
Member of: | Undocumented |
SetChatFilterUrl( ) | |
Returns | Undocumented |
Description: | Undocumented |
Member of: | Undocumented |
SetChatStyle( ChatStyle ChatStyle ) | |
Returns | nil |
Description: | This sets BubbleChat and ClassicChat and tells TeamChat and Chat what to do. |
Member of: | Players |
SetSysStatsUrl( ) | |
Returns | Undocumented |
Description: | Undocumented |
Member of: | Undocumented |
SetLoadDataUrl( ) | |
Returns | Undocumented |
Description: | Undocumented |
Member of: | Undocumented |
SetSaveDataUrl( ) | |
Returns | Undocumented |
Description: | Undocumented |
Member of: | Undocumented |
AddLeaderboardKey( ) | |
Returns | Undocumented |
Description: | Undocumented |
Member of: | Undocumented |
TeamChat( string message ) | |
Returns | nil |
Description: | When the Chat Bar picks up that you started your chat with a '%', it will call TeamChat rather than Chat. |
Member of: | Players |
WhisperChat( String message, Instance player ) | |
Returns | nil |
Description: | Whispers message to player without anyone else seeing. |
Member of: | Players |
Clone( ) | |
Returns | Instance |
Description: | Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil. |
Member of: | Instance |
FindFirstChild( string name, bool recursive = false ) | |
Returns | Instance |
Description: | Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object. |
Member of: | Instance |
GetChildren( ) | |
Returns | table |
Description: | Returns a read-only table of the object's children. |
Member of: | Instance |
GetDebugId( int scopeLength ) | |
Returns | string |
Description: | Returns a coded string of the object's DebugId used internally by Roblox. |
Member of: | Instance |
GetFullName( ) | |
Returns | String path to object |
Description: | Returns a string with a dot (.) character separating a path of object hierarchy excluding "game". |
Member of: | Instance |
IsA( string className ) | |
Returns | bool |
Description: | Returns true if the Instance is that class or a subclass. |
Member of: | Instance |
IsAncestorOf( Instance descendant ) | |
Returns | boolean is ancestor |
Description: | Returns true if the object is an ancestor of descendant. |
Member of: | Instance |
IsDescendantOf( Instance ancestor ) | |
Returns | bool |
Description: | Returns true if the object is an descendant of ancestor. |
Member of: | Instance |
Destroy( ) | |
Returns | nil |
Description: | Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children. |
Member of: | Instance |
ClearAllChildren( ) | |
Returns | nil |
Description: | Removes all descendants of the Instance, but leaves the Instance itself. |
Member of: | Instance |
BubbleChat | |
Property | Boolean |
Description | If Bubble Chat is enabled or not. It is set with SetChatStyle. |
Member of | Players |
ClassicChat | |
Property | Boolean |
Description | If Classic Chat is enabled or not. It is set with SetChatStyle. |
Member of | Players |
LocalPlayer | |
Property | Player LocalPlayer |
Description | The Player object for the client. |
Member of | Players |
MaxPlayers | |
Type | int |
Description | The maximum amount of players allowed in a server. |
Member of | Players |
NumPlayers | |
Property | int NumPlayers |
Description | The number of people in the server at the current time. |
Member of | Players |
Name | |
Type | string |
Description | The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object. |
Member of | Instance |
Parent | |
Type | Instance |
Description | The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session. |
Member of | Instance |
Archivable | |
Type | bool |
Description | Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable. |
Member of | Instance |
ClassName | |
Type | string |
Description | A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA. |
Member of | Instance |
RobloxLocked | |
Type | bool |
Description | If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted. |
Member of | Instance |
DataCost | |
Type | int |
Description | How much saving this instance with SaveInstance will add to DataComplexity |
Member of | Instance |
PlayerAdded ( Player player ) | |
Description | Fired after a player enters the game. |
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Member of: | Players |
PlayerRemoving ( Player player ) | |
Description | Fires when a player is leaving the game. |
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Member of: | Players |
AncestryChanged ( Instance child, Instance parent ) | |
Description | Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent. |
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Member of: | Instance |
Changed ( Property property ) | |
Description | Fired whenever a property of the object changes. |
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Member of: | Instance |
ChildAdded ( Instance child ) | |
Description | Fired after a child is added. |
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Member of: | Instance |
ChildRemoved ( Instance child ) | |
Description | Fired when a child is removed from the object. |
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Member of: | Instance |
DescendantAdded ( Instance descendant ) | |
Description | Fired when a descendant is added to the object. |
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Member of: | Instance |
DescendantRemoving ( Instance descendant ) | |
Description | Fired when a descendant is being removed. |
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Member of: | Instance |