LightingChanged (Event)
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LightingChanged ( Bool skyboxChanged ) | |
Description | Fires when a property of Lighting is changed, or a Skybox is added or removed. |
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Member of: | Lighting |
Example
function onLightingChanged(skyboxChanged) if skyboxChanged then print("Skybox has changed") else print("The skybox did not change.") end end local Lighting = game:GetService("Lighting") Lighting.LightingChanged:connect(onLightingChanged)