RBX.lua.RocketPropulsion (Object)
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Preliminary:This item is under development and is likely to change. Use only for experimental work.
Derived Classes
NoneThe RocketPropulsion object is used to apply force to a Part or other object in a similiar manner as a rocket (ie. towards a given part, with given thrust and torque).
See Also
Fire( ) | |
Returns | nil |
Description: | Causes the rocket to fly towards Target. |
Member of: | RocketPropulsion |
Abort( ) | |
Returns | nil |
Description: | Causes the rocket to fall. |
Member of: | RocketPropulsion |
Clone( ) | |
Returns | Instance |
Description: | Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil. |
Member of: | Instance |
FindFirstChild( string name, bool recursive = false ) | |
Returns | Instance |
Description: | Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object. |
Member of: | Instance |
GetChildren( ) | |
Returns | table |
Description: | Returns a read-only table of the object's children. |
Member of: | Instance |
GetDebugId( int scopeLength ) | |
Returns | string |
Description: | Returns a coded string of the object's DebugId used internally by Roblox. |
Member of: | Instance |
GetFullName( ) | |
Returns | String path to object |
Description: | Returns a string with a dot (.) character separating a path of object hierarchy excluding "game". |
Member of: | Instance |
IsA( string className ) | |
Returns | bool |
Description: | Returns true if the Instance is that class or a subclass. |
Member of: | Instance |
IsAncestorOf( Instance descendant ) | |
Returns | boolean is ancestor |
Description: | Returns true if the object is an ancestor of descendant. |
Member of: | Instance |
IsDescendantOf( Instance ancestor ) | |
Returns | bool |
Description: | Returns true if the object is an descendant of ancestor. |
Member of: | Instance |
Destroy( ) | |
Returns | nil |
Description: | Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children. |
Member of: | Instance |
ClearAllChildren( ) | |
Returns | nil |
Description: | Removes all descendants of the Instance, but leaves the Instance itself. |
Member of: | Instance |
TurnP | |
Type | number |
Description | The P in the PD controller that governs the rotation of the Rocket. The higher the number, the more aggressively the rocket will turn towards the Target. |
Member of | RocketPropulsion |
TurnD | |
Property | Number TurnD |
Description | The D in the PD controller that governs the rotation of the Rocket. Dampens the rotation of the Rocket, preventing it from overshooting. |
Member of | RocketPropulsion |
ThrustP | |
Property | Number ThrustP |
Description | The P in the PD controller that governs the motion of the Rocket. The higher the number, the more aggressively the rocket will move towards the Target. |
Member of | RocketPropulsion |
ThrustD | |
Property | Number ThrustD |
Description | The D in the PD controller that governs the motion of the Rocket. Dampens the motion of the Rocket, preventing it from overshooting. |
Member of | RocketPropulsion |
TargetRadius | |
Property | Number TargetRadius |
Description | The radius of the Target before the ReachedTarget event is fired. |
Member of | RocketPropulsion |
TargetOffset | |
Property | Vector3 targetOffset |
Description | The position from the Target which the rocket flies towards. |
Member of | RocketPropulsion |
Target | |
Property | Instance Target |
Description | What Part the object will fly towards. |
Member of | RocketPropulsion |
maxTorque | |
Property | Vector3 max torque on axis |
Description | Sets how much force can be applied to each axis. |
Member of | BodyGyro, RocketPropulsion, BodyAngularVelocity |
MaxThrust | |
Property | Number MaxThrust |
Description | The maximum thrust the rocket will exert. Heavy rockets need more thrust to remain airborne and to track the target. |
Member of | RocketPropulsion |
MaxSpeed | |
Property | Number MaxSpeed |
Description | The maximum speed of the object. |
Member of | RocketPropulsion |
CartoonFactor | |
Property | Number tendency to face target |
Description | Sets the tendency for the brick with the RocketPropulsion to face its target. |
Member of | RocketPropulsion |
Name | |
Type | string |
Description | The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object. |
Member of | Instance |
Parent | |
Type | Instance |
Description | The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session. |
Member of | Instance |
Archivable | |
Type | bool |
Description | Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable. |
Member of | Instance |
ClassName | |
Type | string |
Description | A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA. |
Member of | Instance |
RobloxLocked | |
Type | bool |
Description | If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted. |
Member of | Instance |
DataCost | |
Type | int |
Description | How much saving this instance with SaveInstance will add to DataComplexity |
Member of | Instance |
ReachedTarget ( ) | |
Description | Fired when the Rocket comes within TargetRadius of the Target. This is used to make the rocket work, such as make an explosion when it flies near the Target. |
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Member of: | RocketPropulsion |
AncestryChanged ( Instance child, Instance parent ) | |
Description | Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent. |
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Member of: | Instance |
Changed ( Property property ) | |
Description | Fired whenever a property of the object changes. |
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Member of: | Instance |
ChildAdded ( Instance child ) | |
Description | Fired after a child is added. |
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Member of: | Instance |
ChildRemoved ( Instance child ) | |
Description | Fired when a child is removed from the object. |
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Member of: | Instance |
DescendantAdded ( Instance descendant ) | |
Description | Fired when a descendant is added to the object. |
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Member of: | Instance |
DescendantRemoving ( Instance descendant ) | |
Description | Fired when a descendant is being removed. |
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Member of: | Instance |