RBX.lua.TextButton (Object)
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Derived Classes
NoneA TextButton is GUI. It is a button that can hold text, and like all GUI classes, should be inside a ScreenGui.
SetVerb( string verb ) | |
Returns | nil |
Description: | Sets an internal function that is executed by the game engine when the GuiButton is clicked |
Member of: | GuiButton |
TweenPosition( UDim2 endPosition, Enum easingDirection = Out, Enum easingStyle = Quad, float time = 1, bool override = false, function callback = nil ) | |
Returns | nil |
Description: | Smoothly moves a GUI to a new UDim2 position. |
Member of: | GuiObject |
TweenSize( UDim2 endSize, Enum easingDirection = Out, Enum easingStyle = Quad, float time = 1, bool override = false, function callback = nil ) | |
Returns | nil |
Description: | Smoothly resizes a GUI to a new UDim2. |
Member of: | GuiObject |
TweenSizeAndPosition( UDim2 endSize, UDim2 endPosition, Enum easingDirection = Out, Enum easingStyle = Quad, float time = 1, bool override = false, function callback = nil ) | |
Returns | bool success |
Description: | Smoothly moves a GUI to a new size and position. |
Member of: | GuiObject |
Clone( ) | |
Returns | Instance |
Description: | Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil. |
Member of: | Instance |
FindFirstChild( string name, bool recursive = false ) | |
Returns | Instance |
Description: | Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object. |
Member of: | Instance |
GetChildren( ) | |
Returns | table |
Description: | Returns a read-only table of the object's children. |
Member of: | Instance |
GetDebugId( int scopeLength ) | |
Returns | string |
Description: | Returns a coded string of the object's DebugId used internally by Roblox. |
Member of: | Instance |
GetFullName( ) | |
Returns | String path to object |
Description: | Returns a string with a dot (.) character separating a path of object hierarchy excluding "game". |
Member of: | Instance |
IsA( string className ) | |
Returns | bool |
Description: | Returns true if the Instance is that class or a subclass. |
Member of: | Instance |
IsAncestorOf( Instance descendant ) | |
Returns | boolean is ancestor |
Description: | Returns true if the object is an ancestor of descendant. |
Member of: | Instance |
IsDescendantOf( Instance ancestor ) | |
Returns | bool |
Description: | Returns true if the object is an descendant of ancestor. |
Member of: | Instance |
Destroy( ) | |
Returns | nil |
Description: | Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children. |
Member of: | Instance |
ClearAllChildren( ) | |
Returns | nil |
Description: | Removes all descendants of the Instance, but leaves the Instance itself. |
Member of: | Instance |
Text | |
Property | String message text |
Description | Sets the text that the message displays. |
Member of | Hint, Message, TextBox, TextButton, TextLabel |
TextBounds | |
Property | Vector2 text bounds |
Description | The size of the object's current Text. |
Member of | TextButton, TextLabel, TextBox |
TextScaled | |
Type | bool |
Description | Changes whether text is resized to fit the GUI object that renders it. This is mostly used when the GUI object is being rendered with a BillboardGui, in which the text should change size as the camera's distance from the GUI changes. |
Member of | TextBox, TextButton, TextLabel |
TextWrapped | |
Property | bool |
Description | Sets whether or not text should wrap at the edges of the object. |
Member of | TextButton, TextLabel, TextBox |
TextColor3 | |
Property | Color3 text color |
Description | Sets the color of text. |
Member of | TextButton, TextLabel, TextBox |
TextTransparency | |
Property | Number text transparency |
Description | Sets the opacity in which text appears. |
Member of | TextButton, TextLabel, TextBox |
TextXAlignment | |
Property | TextXAlignment TextXAlignment |
Description | Sets where the text is placed in a GUI on the X axis. |
Member of | TextBox, TextButton, TextLabel |
TextYAlignment | |
Property | TextYAlignment TextYAlignment |
Description | Sets where the text is placed in a GUI on the Y axis. |
Member of | TextBox, TextButton, TextLabel |
FontSize | |
Type | FontSize |
Description | Changes the font size of a GUI object. |
Member of | TextBox, TextButton, TextLabel |
Font | |
Type | Font |
Description | This is the font displayed in a GUI TextBox, TextLabel and TextButton. |
Member of | TextBox, TextButton, TextLabel |
TextStrokeColor3 | |
Property | Color3 text stroke color |
Description | Sets the color of the text stroke. |
Member of | TextButton, TextLabel, TextBox |
TextStrokeTransparency | |
Property | Number text stroke transparency |
Description | Sets the opacity in which text stroke appears. |
Member of | TextButton, TextLabel, TextBox |
AutoButtonColor | |
Type | bool |
Description | If true the button will automatically change color when the mouse hovers over or clicks on it. |
Member of | GuiButton |
Selected | |
Property | Bool Selected |
Description | Bool that tells if object has been selected. |
Member of | TextButton, TextBox, ImageButton |
Style | |
Property | ButtonStyle ButtonStyle |
Description | Sets what the object looks like. |
Member of | GuiButton |
Modal | |
Type | bool |
Description | If true while the GUI element is visible, the mouse will not be locked when in first person mode. |
Member of | GuiObject |
Active | |
Type | bool |
Description | true will react to mouse events, and pass them to any objects layered underneath, while false won't. |
Member of | BillboardGui, GuiObject, HopperBin |
BackgroundColor3 | |
Property | Color3 background color |
Description | Sets the color of the background on the item. |
Member of | GuiObject |
BackgroundTransparency | |
Property | Number Transparency |
Description | Sets the transparency of the background of a GUI. (1 is completely transparent; 0 is completely opaque) |
Member of | GuiObject |
BorderColor3 | |
Property | Color3 BorderColor |
Description | Sets the color of the border around a GUI. |
Member of | GuiObject |
BorderSizePixel | |
Type | int |
Description | This property can either be 0 or 1, the former having no border, the latter having a one pixel border. |
Member of | GuiObject |
Position | |
Property | UDim2 Position |
Description | Sets the position of the GUI object in object coordinates. |
Member of | GuiObject |
Size | |
Property | UDim2 Size |
Description | Sets the size of the GUI object in object coordinates. |
Member of | GuiObject |
SizeConstraint | |
Property | SizeConstraint SizeConstraint |
Description | Sets the direction that an object can be resized in. |
Member of | GuiObject |
Visible | |
Property | bool |
Description | Determines whether the object and its descendants will be displayed. |
Member of | GuiObject, LoadingGui, GuiBase3d |
ZIndex | |
Property | Integer ZIndex |
Description | Alters the order in which GUI items are placed. |
Member of | GuiObject |
Draggable | |
Property | Boolean draggable |
Description | Whether or not the object is draggable |
Member of | GuiObject |
ClipDescendants | |
Property | Boolean clip |
Description | Clips Descendants is a property of GUI objects that decides if ROBLOX will render any portions of it's GUI descendants that are outside of the it's own borders. This is convenient for making scroll GUIs. |
Member of | GuiObject |
AbsolutePosition | |
Type | Vector2 |
Description | The distance, in pixels, from the top left corner of the game window. |
Member of | GuiBase |
AbsoluteSize | |
Type | Vector2 |
Description | Size of the render window in pixels. |
Member of | GuiBase |
Name | |
Type | string |
Description | The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object. |
Member of | Instance |
Parent | |
Type | Instance |
Description | The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session. |
Member of | Instance |
Archivable | |
Type | bool |
Description | Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable. |
Member of | Instance |
ClassName | |
Type | string |
Description | A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA. |
Member of | Instance |
RobloxLocked | |
Type | bool |
Description | If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted. |
Member of | Instance |
DataCost | |
Type | int |
Description | How much saving this instance with SaveInstance will add to DataComplexity |
Member of | Instance |
MouseButton1Click ( ) | |
Description | Fired when the mouse has fully left clicked the GUI object. |
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Member of: | GuiButton |
MouseButton1Down ( int x, int y ) | |
Description | Fired when the mouse is in the left mouse down state on the GUI object. |
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Member of: | GuiButton |
MouseButton1Up ( int x, int y ) | |
Description | Fired when the left mouse has released the GUI object. |
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Member of: | GuiButton |
MouseButton2Click ( int x, int y ) | |
Description | Fired when the mouse has right clicked the GUI object. |
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Member of: | GuiButton |
MouseButton2Down ( int x, int y ) | |
Description | Fired when the mouse is in the right mouse down state on the GUI object. |
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Member of: | GuiButton |
MouseButton2Up ( int x, int y ) | |
Description | Fired when the right mouse button has been released on a GUI Object. |
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Member of: | GuiButton |
MouseEnter ( int x, int y ) | |
Description | Fired when the mouse enters a GuiObject, as long as the GuiObject is active (see active property for more detail). Arguments x, and y specify the absolute pixel position of the mouse. |
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Member of: | GuiObject |
There is also a special event for 3D Handle objects.
MouseEnter ( ) | |
Description | Fired when a mouse "enters" or "touches" a 3D Object. |
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Member of: | ArcHandles, Handles |
MouseLeave ( ) | |
Description | Fired when a mouse "leaves" or moves off of a GUI Object. |
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Member of: | GuiObject |
MouseMoved ( Integer x, Integer y ) | |
Description | Fired when the mouse moves or goes on top of a GUI Object. |
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Member of: | GuiObject |
DragBegin ( UDim2 InitialPosition ) | |
Description | Fired when a player begins dragging the object. |
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Member of: | GuiObject |
DragStopped ( int x, int y ) | |
Description | Fired when a player stops dragging the object. The arguments x and y represent the mouse's location. |
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Member of: | GuiObject |
AncestryChanged ( Instance child, Instance parent ) | |
Description | Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent. |
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Member of: | Instance |
Changed ( Property property ) | |
Description | Fired whenever a property of the object changes. |
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Member of: | Instance |
ChildAdded ( Instance child ) | |
Description | Fired after a child is added. |
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Member of: | Instance |
ChildRemoved ( Instance child ) | |
Description | Fired when a child is removed from the object. |
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Member of: | Instance |
DescendantAdded ( Instance descendant ) | |
Description | Fired when a descendant is added to the object. |
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Member of: | Instance |
DescendantRemoving ( Instance descendant ) | |
Description | Fired when a descendant is being removed. |
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Member of: | Instance |
This article is part of a series on GUI. | |||
BillboardGui | Frame | TextButton | TextLabel |
ImageButton | ImageLabel | ScreenGui | CoreGui |
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