User:Anaminus/object tree
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[ Instance $Clone {Instance} $FindFirstChild (string, bool = false) {Instance} $GetChildren {table} *$GetDebugId (int = 4) {string} *$GetDebugId (int = 4) {string} $GetFullName {string} $IsA (string) {bool} $IsAncestorOf (Instance) {bool} $IsDescendantOf (Instance) {bool} $Remove ~$children {table} ~$clone {Instance} ~$remove ~$isA (string) {bool} ~$findFirstChild (string, bool = false) {Instance} #Archivable {bool} #ClassName {bool} #DataCost {int} #Name {string} #Parent {Instance} #RobloxLocked {bool} ~#archivable {bool} ~#className {string} @AncestryChanged (Instance, Instance) @Changed (string) @ChildAdded (Instance) @ChildRemoved (Instance) @DescendantAdded (Instance) @DescendantRemoving (Instance) [ Accoutrement #AttachmentForward {Vector3} #AttachmentPos {Vector3} #AttachmentRight {Vector3} #AttachmentUp {Vector3} #BackendAccoutrementState {int} [ Hat ] ] [ Advanced Dragger ] [ !Animation #AnimationId {Content} ] [ !AnimationTrack $AdjustSpeed (float = 1) $AdjustWeight (float = 1, float = 0.100000001) $Play (float = 0.100000001, float = 1, float = 1) $Stop (float = 0.100000001) @KeyframeReached (string) @Stopped ] [ AnimationTrackState @AdjustAnimation (float, float) @AdjustAnimation (float, float, float) @KetframeReached (string) @PlayAnimation (float, float, float , float) @StopAnimation (float, float) @Stopped ] [ Animator $LoadAnimation (Instance) {Instance} ] [ Authoring #EditorFont {string} #EditorFontSize {int} #EditorTabWidth {int} #ShowDepricatedObjects {bool} #ShowPreliminaryObjects {bool} ] [ Backpack ] [ BackpackItem #TextureId {Content} [ Tool #ActivationState {int} #BackendToolState {int} #Enabled {bool} #Grip {CFrame} #GripForward {Vector3} #GripPos {Vector3} #GripRight {Vector3} #GripUp {Vector3} @Activated @Deactivated @Equipped (Instance) @Unequipped [ Flag #TeamColor {BrickColor} ] ] [ HopperBin *$Disable *$ToggleSelect #Active {bool} #DeselectedConnectionCount {int} #ReplicatedSelectedConnectionCount {int} #BinType {BinType} #TextureName @Deselected @ReplicatedSelected @Selected (Instance) ] ] [ BadgeService $AwardBadge (int, int) $UserHasBadge (int, int) {bool} *$SetAwardBadgeUrl (string) *$SetHasBadgeCooldown (int) *$SetHasBadgeUrl (string) *$SetIsBadgeDisabledUrl (string) *$SetIsBadgeLegalUrl (string) *$SetPlaceId (int) ] [ BasePlayerGui [ CoreGui #Version {int} ] [ !PlayerGui ] [ !StarterGui #ShowDevelopmentGui {bool} ] ] [ BaseScript #Disabled {bool} #LinkedSource {Content} [ CoreScript ] [ Script *$GetHash {string} *#Source {ProtectedString} [ LocalScript ] ] [ StarterScript ] ] [ BodyAngularVelocity #P {float} #angularvelocity {Vector3} ] [ !BodyColors #HeadColor {BrickColor} #LeftArmColor {BrickColor} #LeftLegColor {BrickColor} #RightArmColor {BrickColor} #RightLegColor {BrickColor} #TorsoColor {BrickColor} ] [ BodyForce #force {Vector3} ] [ BodyGyro #D {float} #P {float} #cframe {CoordinateFrame} #maxTorque {Vector3} ] [ BodyPosition $GetLastForce {Vector3} $lastForce {Vector3} #D {float} #P {float} #maxForce {Vector3} #position {Vector3} ] [ BodyThrust #force {Vector3} #location {Vector3} ] [ BodyVelocity $GetLastForce $lastForce #P {float} #maxForce {Vector3} #velocity {Vector3} ] [ BoolValue #Value {bool} @Changed (bool) ] [ BrickColorValue #Value {BrickColor} @Changed (BrickColor) ] [ Button $SetActive (bool) @Click ] [ ButtonBindingWidget ] [ CFrameValue #Value {CoordinateFrame} @Changed (CoordinateFrame) ] [ Camera *$PanUnits (int) *$TiltUnits (int) *$Zoom (float) #CameraSubject {Instance} #CameraType {CameraType} #CoordinateFrame {CoordinateFrame} #Focus {CoordinateFrame} ] [ ChangeHistoryService *$GetCanRedo {Tuple} *$GetCanUndo {Tuple} *$Redo *$SetEnabled (bool) *$SetWaypoint (string) *$Undo ] [ !CharacterMesh #BaseTextureId {int} #BodyPart {BodyPart} #MeshId {int} #OverlayTextureId {int} ] [ Chat $Chat (Instance, string, ChatColor) @Chatted (Instance, string, ChatColor) ] [ ClickDetector #FrontendMouseClick {bool} #MaxActivationDistance {float} @MouseClick ] [ Clothing #Outfit1 {string} #Outfit2 {string} [ Pants #PantsTemplate {Content} ] [ Shirt #ShirtTemplate {Content} ] ] [ CollectionService $GetCollection (class) {table} @ItemAdded (Instance) @ItemRemoved (Instance) ] [ Color3Value #Value {Color3} @Changed (Color3) ] [ !Configuration ] [ ContentFilter *$SetFilterLimits (int, int) *$SetFilterUrl (string) ] [ ContentProvider *$GetRequestQueue {table} *$GetRequestedUrls {table} $Preload (Content) *$SetAssetUrl (string) *$SetBaseUrl (string) *$SetCacheSize (int) *$SetThreadPool (int) #BaseUrl {string} #RequestQueueSize {int} ] [ Controller $BindButton (Button, string) $GetButton (Button) {bool} $UnbindButton (Button) @ButtonChanged (Button) [ HumanoidController ] [ SkateboardController #Steer {float} #Throttle {float} @AxisChanged (string) ] [ VehicleController ] ] [ ControllerService ] [ CookieService *$DeleteCookieValue (string) *$GetCookieValue (string) {string} *$SetCookieValue (string, string) ] [ !CustomEvent %$Connect (CustomEventReceiver) %$Disconnect (CustomEventReceiver) %$GetAttachedReceivers {table} %$Raise (float) ] [ !CustomEventReceiver %$GetAttachedEvents {table} &Receive (float) ] [ !DataModelMesh #LODX {LevelOfDetailSetting} #LODY {LevelOfDetailSetting} #Offset {Vector3} #Scale {Scale} #VertexColor {Vector3} [ !BevelMesh #Bevel {float} #Bevel Roundness {float} #Bulge {float} [ !BlockMesh ] [ !CylinderMesh ] ] [ !FileMesh #MeshId {Content} #TextureId {Content} [ SpecialMesh #MeshType {MeshType} ] ] ] [ Debris $AddItem (Instance, double = 10) ~$addItem (Instance, double = 10) *$SetLegacyMaxItems (bool) ~#MaxItems {int} ] [ DebugSettings $LegacyScriptMode $ResetCdnFailureCounts {Tuple} $SetBlockingRemove (bool) #AltCdnFailureCount {int} #AltCdnSuccessCount {int} #AvailablePhysicalMemory {int} #BlockMeshSize {int} #CPU {string} #CdnFailureCount {int} #CdnResponceTime {double} #CdnSuccessCount {int} #CpuCount {int} #CpuSpeed {int} #DataModel {int} #ElapsedTime {double} #EnforceInstanceCountLimit {bool} #ErrorReporting {ErrorReporting} #GfxCard {string} #InstanceCount {int} #InstanceCountLimit {int} #IsFmodProfilingEnabled {bool} #IsProfilingEnabled {bool} #IsScriptStackTracingEnabled {bool} #JobCount {int} #LastCdnFailureTimeSpan {double} #LuaRamLimit {int} #NameDatabaseBytes {int} #NameDatabaseSize {int} #OsPlatform {string} #OsPlatformId {int} #OsVer {string} #PageFaultsPerSecond {int} #PageFileBytes {int} #PixelShaderModel {float} #PlayerCount {int} #PrivateBytes {int} #PrivateWorkingSetBytes {int} #ProcessCores {double} #ProcessorTime {int} #ProfilingWindow {double} #RAM {int} #ReportExtendedMachineConfiguration {bool} #ReportSoundWarnings {bool} #Resolution {string} #RobloxFailureCount {int} #RobloxRespoceTime {double} #RobloxSuccessCount {int} #RobloxVersion {string} #SignalConnects {int} #SignalFires {int} #SystemProductName {string} #TickCountPreciseOverride {TickCountSampleMethod} #TotalPhysicalMemory {int} #TotalProcessorTime {int} #VertexShaderModel {float} #VideoMemory {int} #VirtualBytes {int} ] [ Dialog *$SignalDialogChoiceSelected (Instance, Instance) #ConversationDistance {float} #InUse {bool} #InitialPrompt {string} #Purpose {DialogPurpose} #Tone {DialogTone} @DialogChoiceSelected (Instance, Instance) ] [ DialogChoice #ResponseDialog {string} #UserDialog {string} ] [ DoubleConstrainedValue #ConstrainedValue {double} #MaxValue {double} #MinValue {double} @Changed (double) ] [ Dragger $AxisRotate (Axis = X) $MouseDown (Instance, Vector3, table) $MouseMove (Ray) $MouseUp ] [ Explosion #BlastPressure {float} #BlastRadius {float} #Position {Vector3} @Hit (Instance, float) ] [ FaceInstance #Face {NormalId} [ Decal #Shiny {float} #Specular {float} #Texture {Content} #Transparency {float} [ Texture #StudsPerTileU {float} #StudsPerTileV {float} ] ] ] [ FastLogSettings #AdornRenderStats {bool} #AdornVB {bool} #AdornableLifetime {bool} #CloseDataModel {bool} #ContentProviderCleanup {bool} #Crash {bool} #DataModelJobs {bool} #DeviceLost {bool} #FMOD {bool} #FRM {bool} #FullScriptCode {bool} #GfxClusters {bool} #HangDetection {bool} #Http {bool} #HttpCache {bool} #ISteppedLifetime {bool} #Legacy {bool} #MegaClusterDirty {bool} #MegaClusterInit {bool} #MegaClusterNetwork {bool} #MutexLifetime {bool} #Network {bool} #NetworkCache {bool} #OgreEntityLifetime {bool} #Player {bool} #Plugins {bool} #RbxMegaClusterInit {bool} #RbxMegaClusters {bool} #RenderBreakdown {bool} #RenderBreakdownDetails {bool} #SSAO {bool} #ScopedConnection {bool} #ScriptContextAdd {bool} #ScriptContextRemove {bool} #SignalPrints {bool} #TaskScheduler {bool} #TextureCompositor {bool} #TextureCompositorFullTextures {bool} #TextureContentProvider {bool} #ThumbnailRender {bool} #TouchedSignal {bool} #Verbs {bool} #VideoCapture {bool} #ViewRbxBase {bool} #WeakThreadRef {bool} ] [ Feature #FaceId {NormalId} #InOut {InOut} #LeftRight {LeftRight} #TopBottom {TopBottom} [ Hole ] [ MotorFeature ] ] [ Fire #Color {Color3} #Enabled {bool} #Heat {float} #SecondaryColor {Color3} ] [ FlagStandService ] [ ForceField ] [ FriendService *$SetBreakFriendUrl (string) *$SetCreateFriendRequestUrl (string) *$SetDeleteFriendRequestUrl (string) *$SetEnabled (bool) *$SetGetFriendsUrl (string) *$SetMakeFriendUrl (string) *@RemoteFriendEventSignal (int, int, FriendRequestEvent) *@RemoteFriendStatusSignal (int, int, FriendStatus) ] [ !FunctionalTest $Error (string = ) $Failed (string = ) $Pass (string = ) $Passed (string = ) $Warn (string = ) #AllowSleep {bool} #Description {string} #Is30FpsThrottleEnabled {bool} #PhysicsEnvironmentalThrottle {bool} #Timeout {double} @Ended (FunctionalTestResult, string) ] [ GameSettings #BubbleChatLifetime {float} #BubbleChatMaxBubbles {int} #ChatHistory {int} #ChatScrollLength {int} #CollisionSoundEnabled {bool} #CollisionSoundVolume {float} #HardwareMouse {bool} #ImageUploadPromptBehavior {UploadSetting} #MaxCollisionSounds {int} #ReportAbuseChatHistory {int} #SoftwareSound {bool} #SoundEnabled {bool} #VideoCaptureEnabled {bool} #VideoQuality {VideoQualitySettings} ] [ Geometry ] [ GuiBase #AbsolutePosition {Vector2} #AbsoluteSize {Vector2} [ !BillboardGui #Active {bool} #Adornee {Instance} #Enabled {bool} #ExtentsOffset {Vector3} #Size {UDim2} #SizeOffset {Vector2} #StudsOffset {Vector3} ] [ GuiObject $TweenPosition (UDim2, EasingDirection = Out, EasingStyle = Quad, float = 1, bool = false, Function = nil) {bool} $TweenSize (UDim2, EasingDirection = Out, EasingStyle = Quad, float = 1, bool = false, Function = nil) {bool} $TweenSizeAndPosition (UDim2, UDim2, EasingDirection = Out, EasingStyle = Quad, float = 1, bool = false, Function = nil) #Active {bool} ~#BackgroundColor {BrickColor} #BackgroundColor3 {Color3} #BackgroundTransparency {Float} ~#BorderColor {BrickColor} #BorderColor3 {Color3} #BorderSizePixel {int} #DragBeginConnectionCount {int} #DragStoppedConnectionCount {int} #Draggable {bool} #MouseEnterConnectionCount {int} #MouseLeaveConnectionCount {int} #MouseMovedConnectionCount {int} #Position {UDim2} #Size {UDim2} #SizeConstraint {SizeConstraint} #Visible {bool} #ZIndex {int} @DragBegin (UDim2) @DragStopped (int, int) @MouseEnter @MouseLeave @MouseMoved (int, int) [ !Frame #Style {FrameStyle} [ !NotificationObject ] ] [ GuiButton $SetVerb (string) #AutoButtonColor {bool} #Modal {bool} #MouseButton1ClickConnectionCount {int} #MouseButton1DownConnectionCount {int} #MouseButton1UpConnectionCount {int} #MouseButton2ClickConnectionCount {int} #MouseButton2DownConnectionCount {int} #MouseButton2UpConnectionCount {int} #Selected {bool} #Style {ButtonStyle} @MouseButton1Click @MouseButton1Down (int, int) @MouseButton1Up (int, int) @MouseButton2Click @MouseButton2Down (int, int) @MouseButton2Up (int, int) [ !ImageButton #Image {Content} ] [ !TextButton #Font {Font} #FontSize {FontSize} #Text {string} #TextBounds {Vector2} ~#TextColor {BrickColor} #TextColor3 {Color3} #TextFits {bool} #TextTransparency {float} #TextWrap {bool} #TextXAlignment {TextXAlignment} #TextYAlignment {TextYAlignment} ] ] [ GuiLabel [ !ImageLabel #Image {Content} ] [ !TextLabel #Font {Font} #FontSize {FontSize} #Text {string} #TextBounds {Vector2} ~#TextColor {BrickColor} #TextColor3 {Color3} #TextFits {bool} #TextTransparency {float} #TextWrap {bool} #TextXAlignment {TextXAlignment} #TextYAlignment {TextYAlignment} ] ] [ !NotificationBox ] [ Scale9Frame #ScaleEdgeSize {Vector2int16} #SlicePrefix {string} ] [ !TextBox *$CaptureFocus #ClearTextOnFocus {bool} #Font {Font} #FontSize {FontSize} #MultiLine {bool} #Text {string} #TextBounds {Vector2} ~#TextColor {BrickColor} #TextColor3 {Color3} #TextFits {bool} #TextTransparency {float} #TextWrap {bool} #TextXAlignment {TextXAlignment} #TextYAlignment {TextYAlignment} @FocusLost (bool) ] ] [ !ScreenGui #ReplicatingAbsolutePosition {Vector2int16} #ReplicatingAbsoluteSize {Vector2int16} [ ~GuiMain ] ] ] [ GuiBase3d #Color {BrickColor} #Transparency {float} #Visible {bool} [ FloorWire #CycleOffset {float} #From {Object} #StudsBetweenTextures {float} #Texture {Content} #TextureSize {Vector2} #To {Object} #Velocity {float} #WireRadius {float} ] [ PartAdornment #Adornee {Instance} [ HandlesBase [ !ArcHandles #Axes {Axes} #MouseButton1DownConnectionCount {int} #MouseButton1UpConnectionCount {int} #MouseEnterConnectionCount {int} #MouseDragConnectionCount {int} #MouseLeaveConnectionCount {int} @MouseButton1Down (Axis) @MouseButton1Up (Axis) @MouseDrag (Axis, float, float) @MouseEnter (Axis) @MouseLeave (Axis) ] [ !Handles #Faces {Faces} #Style {HandlesStyle} #MouseButton1DownConnectionCount {int} #MouseButton1UpConnectionCount {int} #MouseEnterConnectionCount {int} #MouseDragConnectionCount {int} #MouseLeaveConnectionCount {int} @MouseButton1Down (NormalId) @MouseButton1Up (NormalId) @MouseDrag (NormalId, float) @MouseEnter (NormalId) @MouseLeave (NormalId) ] ] [ !SurfaceSelection #TargetSurface {NormalId} ] ] [ !PartPairLasso ] [ PVAdornment #Adornee {Instance} [ !SelectionBox ] ] [ SelectionLasso #Humanoid {Instance} [ !SelectionPartLasso #Part {Instance} ] [ !SelectionPointLasso #Point {Vector3} ] ] [ !TextureTrail ] ] [ GuiService *$AddCenterDialog (Instance, CenterDialogType, Function, Function) *$AddKey (string) *$AddSpecialKey (SpecialKey) *$RemoveCenterDialog (Instance) *$SendNotification (string, string, string, int, Function) *$SetGlobalSizeOffsetPixel (int, int) #IsModalDialog {bool} #Version {int} #ShowLegacyPlayerList {bool} *@KeyPressed (string, string) *@SpecialKeyPressed (SpecialKey, string) ] [ GuidRegistryService ] [ HtmlService $NewWindow ] [ HtmlWindow $Bind $Close $Navigate $Resize $SetBody $SetCallback $Show $Unbind @DocumentComplete ] [ ~Hopper ] [ Humanoid $AddCustomStatus (string) {bool} $AddStatus (Status = Poison) {bool} $GetStatuses {table} $HasCustomStatus (string) {bool} $HasStatus (Status = Poison) {bool} $LoadAnimation (Instance) {Instance} !$MoveTo (Vector3, Instance) $RemoveCustomStatus (string) {bool} $RemoveStatus (Status = Poison) {bool} *$SetClickToWalkEnabled (bool) !$TakeDamage (float) #Health {float} #Jump {bool} #LeftLeg {Instance} #MaxHealth {float} #PlatformStand {bool} #RightLeg {Instance} #Sit {bool} #TargetPoint {Vector3} #Torso {Instance} #WalkDirection {Vector3} #WalkSpeed {float} #WalkToPart {Instance} #WalkToPoint {Vector3} @Climbing (float) @CustomStatusAdded (string) @CustomStatusRemoved (string) @Died @FallingDown (bool) @FreeFalling (bool) @GettingUp (bool) @HealthChanged (float) @Jumping (bool) @PlatformStanding (bool) @Running (float) @Seated (bool) @StatusAdded (Status) @StatusRemoved (Status) @Strafing (bool) ] [ InsertService $ApproveAssetId (int) $ApproveAssetVersionId (int) $GetBaseCategories {table} $GetBaseSets {table} $GetCollection (int) {table} $GetFreeDecals (string, int) {table} $GetFreeModels (string, int) {table} $GetUserCategories (int) {table} $GetUserSets (int) {table} $Insert (Model) $LoadAsset (int) {Model} $LoadAssetVersion (int) {Model} *$SetAdvancedResults (bool, bool = false) *$SetAssetUrl (string) *$SetAssetVersionUrl (string) *$SetBaseCategoryUrl (string) *$SetBaseSetsUrl (string) *$SetCollectionUrl (string) *$SetFreeDecalUrl (string) *$SetFreeModelUrl (string) *$SetTrustLevel (float) *$SetUserCategoryUrl (string) *$SetUserSetsUrl (string) @InsertError (string, string) @InsertReady (string, Instance) @InsertRequest (string, Content) @InsertRequestAsset (string, int, int) @InsertRequestAssetVersion (string, int, int) ] [ InstancePacketCache ] [ IntConstrainedValue #ConstrainedValue {int} #MaxValue {int} #MinValue {int} @Changed (int) ] [ IntValue #Value {int} @Changed (int) ] [ JointInstance #C0 {CoordinateFrame} #C1 {CoordinateFrame} #Part0 {Instance} #Part1 {Instance} [ !DynamicRotate #BaseAngle {float} [ RotateP ] [ RotateV ] ] [ Glue #F0 {Vector3} #F1 {Vector3} #F2 {Vector3} #F3 {Vector3} ] [ ManualSurfaceJointInstance #Surface0 {int} #Surface1 {int} [ ManualWeld ] [ ManualGlue ] ] [ !Motor #CurrentAngle {float} #DesiredAngle {float} #MaxVelocity {float} [ Motor6D ] ] [ Rotate ] [ Snap ] [ VelocityMotor #CurrentAngle {float} #DesiredAngle {float} #Hole {Instance} #MaxVelocity {float} ] [ Weld ] ] [ JointsService $ClearJoinAfterMoveJoints $CreateJoinAfterMoveJoints $SetJoinAfterMoveInstance (Instance) $ShowPermissibleJoints ] [ !Keyframe $AddPose (Instance) $GetPoses (table) $RemovePose (Instance) #Time {float} ] [ KeyframeSequence $AddKeyframe (Instance) $GetKeyframes {table} $RemoveKeyframe (Instance) #Loop {bool} #Priority {AnimationPriority} ] [ KeyframeSequenceProvider $GetKeyframeSequence (Content) {Instance} $RegisterActiveKeyframeSequence (Instance) {Content} $RegisterKeyframeSequence (Instance) {Content} ] [ Lighting $GetMinutesAfterMidnight {double} $GetMoonDirection {Vector3} $GetMoonPhase {float} $GetSunDirection {vector3} $SetMinutesAfterMidnight (double) #Ambient {Color3} #Brightness {float} #ColorShift_Bottom {Color3} #ColorShift_Top {Color3} #GeographicLatitude {float} #ShadowColor {Color3} #TimeOfDay {string} @LightingChanged (bool) ] [ LocalBackpack *$GetOldSchoolBackpack {bool} *$SetOldSchoolBackpack (bool) ] [ LocalBackpackSwitcher ] [ LocalBackpackTool ] [ LocalWorkspace ] [ LuaSettings #DefaultWaitTime {double} #GcFrequency {int} #GcLimit {int} #GcPause {int} #GcStepMul {int} ] [ MeshContentProvider *$SetCacheSize (int) ] [ Message #Text {string} [ ~Hint ] ] [ Mouse #Hit {CoordinateFrame} #Icon {Content} #Origin {CoordinateFrame} #Target {Instance} #TargetFilter {Instance} #TargetSurface {NormalId} #UnitRay {Ray} #ViewSizeX {int} #ViewSizeY {int} #X {int} #Y {int} @Button1Down @Button1Up @Button2Down @Button2Up @Idle @KeyDown (string) @KeyUp (string) @Move @WheelBackward @WheelForward [ PluginMouse ] ] [ NetworkMarker @Received ] [ NetworkPeer *$ApplyNetworkSimulator (int = 0, int = 0) *$LogPackets (bool) *$SetOutgoingKBPSLimit (int) [ NetworkClient *$Connect (string, int, int, int = 30) *$Disconnect (int = 3000) #Ticket {string} @ConnectionAccepted (string, Instance) @ConnectionFailed (string, int, string) @ConnectionRejected (string) ] [ NetworkServer *$GetClientCount {int} *$SetIsPlayerAuthenticationRequired (bool) *$Start (int = 0, int = 20) *$Stop (int = 1000) #Port {int} @IncommingConnection (string, Instance) ] ] [ NetworkReplicator *$CloseConnection *$GetPlayer {Instance} *$GetRakStatsString (int) {string} *$RequestCharacter *$SendMarker {Instance} @Disconnection (string, bool) ] [ NetworkSettings #DataMtuAdjust {int} #DataSendRate {float} #ExperimentalPhysicsEnabled {bool} #IsQueueErrorComputed {bool} #IsThrottledByCongestionControl {bool} #IsThrottledByOutgoingBandwidthLimit {bool} #MaxDataModelSendBuffer {int} #NetworkOwnerRate {float} #PhysicsMtuAdjust {int} #PhysicsReceive {PhysicsReceiveMethod} #PhysicsSend {PhysicsSendMethod} #PhysicsSendRate {float} #PreferredClientPort {int} #PrintEvents {bool} #PrintInstances {bool} #PrintPhysicsErrors {bool} #PrintProperties {bool} #ReceiveRate {double} #ReportStatURL {string} #ServerLocalScripts {bool} #UseInstancePacketCache {bool} #UsePhysicsPacketCache {bool} #WaitingForCharacterLogRate {int} ] [ NumberValue #Value {double} @Changed (double) ] [ ObjectValue #Value {Instance} @Changed (Instance) ] [ PVInstance ~#CoordinateFrame {CoordinateFrame} [ BasePart $BreakJoints $GetMass {float} $MakeJoints $Resize (NormalId = Right, int = 0) {bool} #Anchored {bool} #AlphaModifier {float} #Back {Surface} #BackParamA {float} #BackParamB {float} #BackSurface {SurfaceInput} #BackSurfaceInput {InputType} #Bottom {Surface} #BottomParamA {float} #BottomParamB {float} #BottomSurface {SurfaceInput} #BottomSurfaceInput {InputType} #BrickColor {BrickColor} #CFrame {CoordinateFrame} #CanCollide {bool} ~#Color {Color3} #DraggingV1 {bool} #Elasticity {float} #Friction {float} #Front {Surface} #FrontParamA {float} #FrontParamB {float} #FrontSurface {SurfaceInput} #FrontSurfaceInput {InputType} #Left {Surface} #LeftParamA {float} #LeftParamB {float} #LeftSurface {SurfaceInput} #LeftSurfaceInput {InputType} #Locked {bool} #Material {Material} #NetworkOwnerV3 {SystemAddress} #NetworkIsSleeping {bool} #Position {Vector3} #Reflectance {float} #ResizeIncrement {int} #ResizableFaces {Faces} #Right {Surface} #RightParamA {float} #RightParamB {float} #RightSurface {SurfaceInput} #RightSurfaceInput {InputType} #RotVelocity {Vector3} #Size {Vector3} #Top {Surface} #TopParamA {float} #TopParamB {float} #TopSurface {SurfaceInput} #TopSurfaceInput {InputType} #Transparency {float} #Velocity {Vector3} @LocalSimulationTouched (Instance) ~@OutfitChanged %@StoppedTouching (Instance) @Touched (Instance) [ Cluster $GetCell (int, int, int) {int} $SetCell (int, int, int, int) $SetCellFull (int, int, int, int, int, int) $compressionTest #ClusterGrid {string} ] [ CornerWedgePart ] [ FormFactorPart #formFactor {FormFactor} [ FlagStand #TeamColor {BrickColor} @FlagCaptured (Instance) ] [ Part #Shape {PartType} [ !Platform ] [ Seat ] [ !SkateboardPlatform $ApplySpecificImpulse (Vector3) #Controller {Instance} #ControllingHumanoid {Instance} #MoveState {MoveState} #Steer {int} #StickyWheels {bool} #Throttle {int} @Equipped (Instance, Instance) @MoveStateChanged (MoveState, MoveState) @Unequipped (Instance) ] [ SpawnLocation #AllowTeamChangeOnTouch {bool} #Neutral {bool} #TeamColor {BrickColor} ] ] [ WedgePart ] ] [ TrussPart #Style {Style} ] [ VehicleSeat #AreHingesDetected {int} #HeadsUpDisplay {bool} #MaxSpeed {float} #Steer {int} #Throttle {int} #Torque {float} #TurnSpeed {float} ] ] [ Model $BreakJoints $GetModelCFrame {CFrame} $GetModelSize {Vector3} $MakeJoints $MoveTo (Vector3) $TranslateBy (Vector3) ~$move (Vector3) #PrimaryPart {Instance} [ RootInstance [ Workspace *$BreakJoints (table) $FindPartOnRay (Ray, Instance) {Tuple} $FindPartsInRegion3 (Region3, Instance, int = 20) {table} *$InsertContent (Content) {table} *$MakeJoints (table) *$SetPhysicsThrottleEnabled (bool) *$ZoomToExtents #CurrentCamera {Instance} #DistributedGameTime {double} ] ] [ Status ] ] ] [ PersonalServerService *$Demote (Instance) *$GetBuildTools {string} *$Promote (Instance) *$SetPersonalServerBuildToolsUrl (string) *$SetPersonalServerGetRankUrl (string) *$SetPersonalServerSetRankUrl (string) ] [ PhysicsPacketCache ] [ PhysicsService @AssemblyAdded (Instance) @AssemblyRemoved (Instance) ] [ PhysicsSettings #AllowSweep {bool} #AreAnchorsShown {bool} #AreAssembliesShown {bool} #AreAwakePartsHighlighted {bool} #AreContactPointsShown {bool} #AreMechanismsShown {bool} #AreModelCoordsShown {bool} #AreOwnersShown {bool} #ArePartCoordsShown {bool} #AreRegionsShown {bool} #AreSleepPartsHighlighted {bool} #AreUnalignedPartsShown {bool} #AreWorldCoordsShown {bool} #Is30FpsThrottleEnabled {bool} #IsReceiveAgeShown {bool} #IsTreeShown {bool} #ParallelPhysics {bool} #PhysicsEnviromentalThrottle {EnvironmentalPhysicsThrottle} ] [ Player $DistanceFromCharacter (Vector3) {float} *$GetFriendStatus (Instance) {FriendStatus} *$GetWebPersonalServerRank {string} $HasBuildPermission (BuildPermission) {bool} $IsBestFriendsWith (int) {bool} $IsFriendsWith (int) {bool} $IsInGroup (int) {bool} %$LoadBoolean (string) {bool} *$LoadCharacter (bool = true) *$LoadData %$LoadInstance (string) {Instance} %$LoadNumber (string) {float} %$LoadString (string) {string} *$RemoveCharacter *$RequestFriendship (Instance) *$RevokeFriendship (Instance) %$SaveBoolean (string, bool) *$SaveData %$SaveInstance (string, Instance) *$SaveLeaderboardData %$SaveNumber (string float) %$SaveString (string, string) *$SetAccountAge (int) *$SetMembershipType (MembershipType) *$SetSuperSafeChat (bool) *$SetWebPersonalServerRank (int) {bool} $WaitForDataReady ~*$SetUnder13 (bool) #AccountAge {int} #AccountAgeReplicate {int} #Character {Instance} #CharacterAppearance {string} #ChatMode {ChatMode} #DataComplexity {int} *#DataComplexityLimit {int} #DataReady {bool} #Guest {bool} #MembershipType {MembershipType} #MembershipTypeReplicate {MembershipType} #Neutral {bool} #OsPlatform {string} #SimulationRadius {float} #SuperSafeChatReplicate {bool} #TeamColor {BrickColor} #userId {int} @CharacterAdded (Instance) @CharacterRemoving (Instance) @Chatted (string, Instance) *@FriendStatusChanged (Instance, FriendStatus) *@HoverOnPlayerChanged (Instance) @Idled (double) *@Kill *@LockResult (Instance, bool) *@MouseDownOnPlayer (Instance) *@RemoteFriendServiceSignal (bool, int) *@RemoteInsert (string, Vector3) *@RequestLock (Instance) *@RequestUnlock (Instance) *@ScriptSecurityError (string, string, string) *@StatsAvailable (string) ] [ PlayerCamera ] [ PlayerHUD ] [ PlayerMouse #Button1DownConnectionCount {int} #Button1UpConnectionCount {int} #Button2DownConnectionCount {int} #Button2UpConnectionCount {int} #EnableReplication {bool} #IdleConnectionCount {int} #KeyDownConnectionCount {int} #KeyUpConnectionCount {int} #MouseDelta {Vector2int16} #MouseHit {CFrame} #MouseOrigin {CFrame} #MousePosition {Vector2int16} #MouseTarget {Instance} #MouseTargetSurface {NormalId} #MouseTargetFilter {Instance} #MouseUnitRay {Ray} #MoveConnectionCount {int} #WheelBackwardConnectionCount {int} #WheelForwardConnectionCount {int} #WindowSize {Vector2int16} @Button1Down @Button1Up @Button2Down @Button2Up @Idle @KeyDown (string) @KeyUp (string) @Move @WheelBackward @WheelForward ] [ Players *$AddLeaderboardKey (string) *$Chat (string) *$CreateLocalPlayer (int) {Instance} *$GetPlayerByID (int) {Instance} $GetPlayerFromCharacter (Instance) {Instance} $GetPlayers {table} *$ReportAbuse (Instance, string) *$SetAbuseReportUrl (string) *$SetBuildToolsUrl (string) *$SetBuildPermissionsUrl (string) *$SetChatFilterUrl (string) *$SetChatStyle (ChatStyle = Classic) *$SetLoadDataUrl (string) *$SetSaveDataUrl (string) *$SetSaveLeaderboardDataUrl (string) *$SetSysStatsUrl (string) *$SetSysStatsUrlId (string) *$TeamChat (string) *$WhisperChat (string, Instance) ~$playerFromCharacter (Instance) {Instance} ~$players {table} #BubbleChat {bool} #ClassicChat {bool} #LocalPlayer {Instance} #MaxPlayers {int} #NumPlayers {int} *@FriendRequestEvent (Instance, Instance, FriendRequestEvent) *@GameAnnounce (string) @PlayerAdded (Instance) *@PlayerAddedEarly (Instance) *@PlayerChatted (PlayerChatType, Instance, string, Instance) @PlayerRemoving (Instance) *@PlayerRemovingLate (Instance) ] [ Plugin $Activate (bool) $CreateToolbar (string) {Instance} $GetMouse {Instance} @Deactivation ] [ Pose $AddSubPose (Instance) $GetSubPoses {table} $RemoveSubPose (Instance) #CFrame {CoordinateFrame} #MaskWeight {float} #Weight {float} ] [ PseudoPlayer $DistanceFromCharacter (Vector3) {float} #PlayerGui {Instance} #userId {int} ] [ RayValue #Value {Ray} @Changed (Ray) ] [ ReflectionMetadata ] [ ReflectionMetadataCallbacks ] [ ReflectionMetadataClasses ] [ ReflectionMetadataEvents ] [ ReflectionMetadataFunctions ] [ ReflectionMetadataItem #Browsable {bool} #Deprecated {bool} #Preliminary {bool} #summary {string} [ ReflectionMetadataClass #ExplorerImageIndex {int} #ExplorerOrder {int} ] [ ReflectionMetadataMember ] ] [ ReflectionMetadataProperties ] [ ReflectionMetadataYieldFunctions ] [ RenderHooksService *$AddMaterialFilter (string) *$CaptureMetrics *$ClearMaterialFilter *$DisableQueue (int) *$EnableQueue (int) *$GetDeltaAve {double} *$GetDrawCallBucketLimit (int) {int} *$GetDrawCallBucketNum {int} *$GetDrawCallBucketValue (int) {int} *$GetGPUDelay {double} *$GetPresentTime {double} *$GetRenderAve {double} *$GetTriCount {int} *$ReloadShaders *$ResizeWindow (int, int) ] [ RenderSettings #AASamples {AASamples} #AluminumQuality {MaterialQuality} #AlwaysDrawConnectors {bool} #Antialiasing {Antialiasing} #AutoFRMLevel {int} #BatchSize {float} #Bevels {Bevels} #CompoundMaterialQuality {MaterialQuality} #CorrodedMetalQuality {MaterialQuality} #DebugCullBlockCount {int} #DebugDisableDebriService {bool} #DebugFRMCullHumanoids {bool} #DebugLogFRMLogVariables {bool} #DiamondPlateQuality {MaterialQuality} #EagerBulkExecution {bool} #FrameRateManager {Framerate Manager} #GrassQuality {MaterialQuality} #IceQuality {MaterialQuality} #IsAggregationShown {bool} #IsSynchronizedWithPhysics {bool} #PlasticQuality {MaterialQuality} #QualityLevel {QualityLevel} #Resolution {Resolution} #Shadow {Shadow} #ShowBoundingBoxes {bool} #SlateQuality {MaterialQuality} #TextureCompositingEnabled {bool} #TrussDetail {GeometryQuality} #WoodQuality {MaterialQuality} #graphicsMode {GraphicsMode} #profileName {string} ] [ !RocketPropulsion $Abort $Fire #CartoonFactor {float} #MaxSpeed {float} #MaxThrust {float} #MaxTorque {Vector3} #Target {Instance} #TargetOffset {Vector3} #TargetRadius {float} #ThrustD {float} #ThrustP {float} #TurnD {float} #TurnP {float} @ReachedTarget ] [ RunService *$Pause *$Reset *$Run @Heartbeat (double) @Stepped (double, double) ] [ ScriptContext *$AddCoreScript (int, Instance, string) *$AddStarterScript (int) *$GetHeapStats (bool = true) {Tuple} *$GetScriptStats {Tuple} *$LibraryRegistrationComplete *$RegisterDevelopmentLibrary (string, Instance) *$RegisterLibrary (string, int) *$RegisterRobloxLibrary (string, string) *$SetCollectScriptStats (bool = false) *$SetTimeout (double) *#GarbageCollectionFrequency {int} *#GarbageCollectionLimit {int} #ScriptsDisabled {bool} *@CamelCaseViolation (Instance, string, Instance) %@Error (string, string, Instance) *@NonScriptableAccess (string, Instance) ] [ ScriptInformationProvider *$SetAccessKey (string) *$SetAssetUrl (string) ] [ Selection *$Get {table} *$Set (table) @SelectionChanged ] [ ServiceProvider $GetService (string) {Instance} ~$service (string) {Instance} @Close *@CloseLate @ServiceAdded (Instance) @ServiceRemoved (Instance) [ DataModel *$ClearContent (bool) *$ClearMessage *$FinishShutDown (bool) *$GetJobIntervalPeakFraction (string, double) {double} *$GetJobTimePeakFraction (string, double) {double} *$GetJobsExtendedStats {table} *$GetJobsInfo {table} *$GetObjects (Content) {table} $GetRemoteBuildMode {bool} *$HttpGet (string, bool = false) {string} *$HttpGetAsync (string) {string} *$HttpPost (string, string, bool = false) {string} *$HttpPostAsync (string, string) {string} $IsGearTypeAllowed (GearType) {bool} *$Load (Content) *$LoadPlugins *$ReportMeasurement (string, string, string, string, string) *$Save (Content) *$SaveToRoblox {bool} *$ServerSave *$SetCreatorID (int, CreatorType) *$SetGearSettings (GearGenreSetting, int) *$SetGenre (Genre) *$SetJobsExtendedStatsWindow (double) *$SetMessage (string) *$SetMessageBrickCount *$SetPlaceID (int, bool = false) *$SetRemoteBuildMode (bool) *$SetScreenshotInfo (string) *$SetServerSaveUrl (string) *$SetVideoInfo (string) *$Shutdown *$ToggleTools ~*$get (string) {table} #CreatorId {int} #CreatorType {CreatorType} #GearGenreSetting {GearGenreSetting} #Genre {Genre} #JobId {string} #LocalSaveEnabled {bool} #PlaceId {int} #Workspace {Instance} ~#workspace {Instance} &RequestShutdown {bool} @AllowGearTypeChanged @ItemChanged (Instance, string) ] [ GlobalSettings ] [ PluginManager $CreatePlugin {Instance} ] [ UserSettings $Reset ] ] [ ShirtGraphic #Graphic {Content} ] [ !Skin #SkinColor {BrickColor} ] [ Sky #CelestialBodiesShown {bool} #SkyboxBk {Content} #SkyboxDn {Content} #SkyboxFt {Content} #SkyboxLf {Content} #SkyboxRt {Content} #SkyboxUp {Content} #StarCount {int} ] [ !Smoke #Color {Color3} #Enabled {bool} #Opacity {float} #RiseVelocity {float} #Size {float} ] [ SocialService *$SetBestFriendUrl (string) *$SetFriendUrl (string) *$SetGroupUrl (string) *$SetPackageContentsUrl (string) *$SetStuffUrl (string) ] [ Sound $Pause $Play $Stop #IsPaused {bool} #IsPlaying {bool} #Looped {bool} #Pitch {float} #PlayCount {int} #PlayOnRemove {bool} #SoundId {Content} #Volume {float} [ StockSound ] ] [ SoundService $PlayStockSound (SoundType) #AmbientReverb {ReverbType} #DistanceFactor {float} #DopplerScale {float} #RolloffScale {float} ] [ Sparkles #Enabled {bool} #SparkleColor {Color3} ] [ SpawnerService ] [ StarterGear ] [ StarterPack ] [ Stats ] [ StatsItem *$GetValue (double) *$GetValueString (string) [ ProfilingItem *$GetTimes (double = 0) {Tuple} *$GetTimesForFrames (int = 1) {Tuple} ] [ RunningAverageItemInt ] [ RunningAverageItemDouble ] ] [ StringValue #Value {string} @Changed (string) ] [ StudioTool #Enabled {bool} @Activated @Deactivated @Equipped (mouse) @Unequipped ] [ TaskScheduler *$SetThreadShare (double, int) #AreArbitersThrottled {bool} #BudgetEnforced {bool} #Concurrency {ConcurrencyModel} #NumRunningJobs {double} #NumSleepingJobs {double} #NumWaitingJobs {double} #PriorityMethod {PriorityMethod} #SchedulerDutyCycle {double} #SchedulerRate {double} #SleepAdjustMethod {SleepAdjustMethod} #ThreadAffinity {double} #ThreadPoolConfig {ThreadPoolConfig} #ThreadPoolSize {int} #ThrottledJobSleepTime {double} ] [ Team #AutoAssignable {bool} #AutoColorCharacters {bool} #Score {int} #TeamColor {BrickColor} ] [ Teams $GetTeams {table} $RebalanceTeams ] [ TeleportService $Teleport (int) *$TeleportCancel *$TeleportImpl (int, string) $TeleportToSpawnByName (int, string) &ConfirmationCallback (string, int, string) {bool} ] [ TerrainService $CellToWorld (int, int, int) {Vector3} $CountCells {int} $GetCellFull {Tuple} $GetTerrainSizeInCells {Tuple} $GetTerrainSizeInStuds {Vector3} $SetCellFull (int, int, int, int, int, int) $SetEnabled (bool) $WorldToCell (Vector3) {Tuple} $WorldToCellPreferEmpty (Vector3) {Tuple} $WorldToCellPreferSolid (Vector3) {Tuple} ] [ TextService ] [ TextureContentProvider *$SetCacheSize (int) ] [ Timer ] [ Toolbar $CreateButton (string, string, string) {Instance} ] [ !TouchTransmitter #Target {Instance} ] [ TweenService ] [ UserGameSettings *$GetTutorialState (string) {bool} *$InFullScreen {bool} *$InStudioMode {bool} *$SetTutorialState (string, bool) #AllTutorialsDisabled {bool} #CompletedTutorials {string} #ControlMode {ControlMode} #VideoUploadPromptBehavior {UploadSetting} ] [ Vector3Value #Value {Vector3} @Changed (Vector3) ] [ VirtualUser *$Button1Down (Vector2) *$Button1Up (Vector2) *$Button2Down (Vector2) *$Button2Up (Vector2) *$ClickButton1 (Vector2) *$ClickButton2 (Vector2) *$MoveMouse (Vector2) *$SetKeyDown (string) *$SetKeyUp (string) *$TypeKey (string) ] [ Visit *$GetUploadUrl {string} *$SetPing (string, int) *$SetUploadUrl (string) ] ]