MouseDown (Method)
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(Redirected from MouseDown)
MouseDown( Instance MousePart, Vector3 PointOnMousePart, table Parts ) | |
Returns | nil |
Description: | Initializes a dragging action, specifying which parts to use when dragging. |
Member of: | Dragger |
Notes
- Initializes a dragging action.
- Once this has been called, it cannot be called again until MouseUp has been called.
- Generally called with Mouse.Button1Down.
Arguments
MousePart:
- The primary dragging part.
- All parts will be dragged relative to this part.
- Generally will be Mouse.Target.
PointOnMousePart:
- The relative position to MousePart.
- The Mouse will center exactly on this point when dragging.
- Generally will be
Mouse.Target.Position - Mouse.Hit.p</syntaxhighlight>
Parts:
- A list of parts that will be dragged along with the MousePart.
- MousePart must be somewhere in this list.
- The CFrames of each part are kept relative to the MousePart when dragging.
- Only BaseParts are allowed in the list.
- Parts that appear multiple times in the list will behave unexpectedly (i.e. dragging is applied to that part multiple times)
See Also