RBX.lua.Seat (Object)

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Preliminary:This item is under development and is likely to change. Use only for experimental work.
Derived Classes
None

The Seat object creates a brick that when touched by a player will anchor their torso to the brick and move their arms and legs forward, in a sitting position just above the brick. This allows for the creation of vehicles that players can sit in and not be flung about the cabin/deck of the vehicle.

The Seat is a variation of the Part object, so it includes all of the same functions, properties and events as the Part.

The Seat object is very useful for letting people sit. Be it a park bench, a roller coaster, a seat on a bus or a plane, anything where you want someone to sit down and not move. When a player sits on the seat a Weld constraint is created, so they are 'attached' to the seat and can't move until that weld is broken. It can be removed by hitting the spacebar, when the player jumps to exit the seat.
MakeJoints( )
Returns nil
Description: Creates a joint on any side of the object that has a surface ID that can make a joint.
Member of: BasePart, Model
BreakJoints( )
Returns nil
Description: Breaks any surface connection with any adjacent part, including Welds and other JointInstances.
Member of: BasePart, Model
GetMass( )
Returns Number object mass
Description: Returns the Number of the object's mass.
Member of: BasePart
Resize( NormalId NormalId, Integer DeltaAmount )
Returns nil
Description: Changes the size of an object just like using the Studio resize tool. NormalId is a side, DeltaAmount is how much to grow/shrink on that side.
Member of: BasePart
Clone( )
Returns Instance
Description: Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
Member of: Instance
FindFirstChild( string name, bool recursive = false )
Returns Instance
Description: Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
Member of: Instance
GetChildren( )
Returns table
Description: Returns a read-only table of the object's children.
Member of: Instance
GetDebugId( int scopeLength )
Returns string
Description: Returns a coded string of the object's DebugId used internally by Roblox.
Member of: Instance
GetFullName( )
Returns String path to object
Description: Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
Member of: Instance
IsA( string className )
Returns bool
Description: Returns true if the Instance is that class or a subclass.
Member of: Instance
IsAncestorOf( Instance descendant )
Returns boolean is ancestor
Description: Returns true if the object is an ancestor of descendant.
Member of: Instance
IsDescendantOf( Instance ancestor )
Returns bool
Description: Returns true if the object is an descendant of ancestor.
Member of: Instance
Destroy( )
Returns nil
Description: Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children.
Member of: Instance
ClearAllChildren( )
Returns nil
Description: Removes all descendants of the Instance, but leaves the Instance itself.
Member of: Instance
Shape
Property PartType PartType
Description Sets the type of shape the object has.
Member of Part
FormFactor
Property FormFactor FormFactor
Description Sets how the object is resized.
Member of FormFactorPart
Anchored
Type bool
Description Sets whether or not the object is frozen in place.
Member of BasePart
BrickColor
Property BrickColor BrickColor
Description Stores the color of the object.
Member of BasePart
CFrame
Property CFrame CFrame
Description The current Position and rotation of an object.
Member of BasePart, Pose
CanCollide
Property Bool CanCollide
Description If true, then the object will collide with other objects.
Member of BasePart
Elasticity
Property Number Elasticity
Description Sets how much the object will rebound against another. a value of 1 is like a superball, and 0 is like a lead block.
Member of BasePart
Friction
Property Number Friction
Description Sets how much friction the object has. A value of 1 is a no-slick grip, 0 is a waxy floor.
Member of BasePart
Locked
Property Bool Is Locked
Description If True, the object will not be selectable.
Member of BasePart
Material
Property Meterial
Description Sets the material that the object is made out of.
Member of BasePart
Position
Property Vector3 Position
Description Stores the current location of the object in world coordinates.
Member of BasePart, Explosion
Reflectance
Property Number Reflectance
Description Sets how reflective the object is. A value of 1 is like chrome, a value of 0 is a concrete wall.
Member of BasePart
RotVelocity
Property Vector3 RotVelocity
Description Stores the rotational velocity of the object.
Member of BasePart
Size
Property Vector3 Size
Description Sets the size of the object in object coordinates.
Member of BasePart
Transparency
Property Number Transparency
Description Sets how see-through the object is. A value of 1 is completely invisible, a value of 0 is completely opaque.
Member of BasePart
Velocity
Type Vector3
Description Stores the speed and movement direction of the object.
Member of BasePart
ParamA
Property Number parameter a
Description
Member of BasePart
ParamB
Property Number Parameter b
Description Rotational speed of a Motor joint
Member of BasePart
Surface
Property SurfaceType
Description Sets what the type of the surface is.
Member of BasePart
SurfaceInput
Property SurfaceInput SurfaceInput
Description Sets what the surface's input is.
Member of BasePart
Name
Type string
Description The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
Member of Instance
Parent
Type Instance
Description The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
Member of Instance
Archivable
Type bool
Description Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
Member of Instance
ClassName
Type string
Description A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
Member of Instance
RobloxLocked
Type bool
Description If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.
Member of Instance
DataCost
Type int
Description How much saving this instance with SaveInstance will add to DataComplexity
Member of Instance
LocalSimulationTouched ( Instance part )
Description Fired when another part comes in contact with another object. This event only sends data to the client notifying it that two parts have collided, whereas Touched sends data to the server.
Member of: BasePart
Touched ( BasePart otherPart )
Description Fired when another object comes in contact with this object.
Member of: BasePart
TouchEnded ( BasePart otherPart )
Description Fired when otherPart stops touching this object.
Member of: BasePart
AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent.
Member of: Instance
Changed ( Property property )
Description Fired whenever a property of the object changes.
Member of: Instance
ChildAdded ( Instance child )
Description Fired after a child is added.
Member of: Instance
ChildRemoved ( Instance child )
Description Fired when a child is removed from the object.
Member of: Instance
DescendantAdded ( Instance descendant )
Description Fired when a descendant is added to the object.
Member of: Instance
DescendantRemoving ( Instance descendant )
Description Fired when a descendant is being removed.
Member of: Instance