RBX.lua.SpawnLocation (Object)
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(Redirected from SpawnLocation)
Derived Classes
NoneThe SpawnLocation object is a special type of brick that will make a player on the same team spawn at that location. If there are multiple SpawnLocations in a game, a random one will be selected for the player to spawn on. These can be made as checkpoints, using the AllowTeamChangeOnTouch property so that when a player touches it, they will change teams to the SpawnLocation's team. They can also be set to auto assign people who join the game to a team corresponding to its BrickColor. This will auto-balance people joining amongst the teams. A Team object of the same color will also be added into the Teams container when a SpawnLocation is created.
MakeJoints( ) | |
Returns | nil |
Description: | Creates a joint on any side of the object that has a surface ID that can make a joint. |
Member of: | BasePart, Model |
BreakJoints( ) | |
Returns | nil |
Description: | Breaks any surface connection with any adjacent part, including Welds and other JointInstances. |
Member of: | BasePart, Model |
GetMass( ) | |
Returns | Number object mass |
Description: | Returns the Number of the object's mass. |
Member of: | BasePart |
Resize( NormalId NormalId, Integer DeltaAmount ) | |
Returns | nil |
Description: | Changes the size of an object just like using the Studio resize tool. NormalId is a side, DeltaAmount is how much to grow/shrink on that side. |
Member of: | BasePart |
Clone( ) | |
Returns | Instance |
Description: | Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil. |
Member of: | Instance |
FindFirstChild( string name, bool recursive = false ) | |
Returns | Instance |
Description: | Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object. |
Member of: | Instance |
GetChildren( ) | |
Returns | table |
Description: | Returns a read-only table of the object's children. |
Member of: | Instance |
GetDebugId( int scopeLength ) | |
Returns | string |
Description: | Returns a coded string of the object's DebugId used internally by Roblox. |
Member of: | Instance |
GetFullName( ) | |
Returns | String path to object |
Description: | Returns a string with a dot (.) character separating a path of object hierarchy excluding "game". |
Member of: | Instance |
IsA( string className ) | |
Returns | bool |
Description: | Returns true if the Instance is that class or a subclass. |
Member of: | Instance |
IsAncestorOf( Instance descendant ) | |
Returns | boolean is ancestor |
Description: | Returns true if the object is an ancestor of descendant. |
Member of: | Instance |
IsDescendantOf( Instance ancestor ) | |
Returns | bool |
Description: | Returns true if the object is an descendant of ancestor. |
Member of: | Instance |
Destroy( ) | |
Returns | nil |
Description: | Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children. |
Member of: | Instance |
ClearAllChildren( ) | |
Returns | nil |
Description: | Removes all descendants of the Instance, but leaves the Instance itself. |
Member of: | Instance |
AllowTeamChangeOnTouch | |
Property | Bool AllowTeamChangeOnTouch |
Description | When enabled, allows the player that touched the object to join the object's team. |
Member of | SpawnLocation |
Duration | |
Property | Number Duration |
Description | The length of time in seconds that a forcefield will be on the player spawning at this SpawnLocation |
Member of | SpawnLocation |
Neutral | |
Property | Bool Neutral |
Description | When enabled, it means the player or spawn is not on a specific team. |
Member of | SpawnLocation, Player |
TeamColor | |
Property | BrickColor teamColor |
Description | Sets the color of the team. |
Member of | SpawnLocation, Team, Player |
Anchored | |
Type | bool |
Description | Sets whether or not the object is frozen in place. |
Member of | BasePart |
BrickColor | |
Property | BrickColor BrickColor |
Description | Stores the color of the object. |
Member of | BasePart |
CFrame | |
Property | CFrame CFrame |
Description | The current Position and rotation of an object. |
Member of | BasePart, Pose |
CanCollide | |
Property | Bool CanCollide |
Description | If true, then the object will collide with other objects. |
Member of | BasePart |
Elasticity | |
Property | Number Elasticity |
Description | Sets how much the object will rebound against another. a value of 1 is like a superball, and 0 is like a lead block. |
Member of | BasePart |
Friction | |
Property | Number Friction |
Description | Sets how much friction the object has. A value of 1 is a no-slick grip, 0 is a waxy floor. |
Member of | BasePart |
Locked | |
Property | Bool Is Locked |
Description | If True, the object will not be selectable. |
Member of | BasePart |
Material | |
Property | Meterial |
Description | Sets the material that the object is made out of. |
Member of | BasePart |
Position | |
Property | Vector3 Position |
Description | Stores the current location of the object in world coordinates. |
Member of | BasePart, Explosion |
Reflectance | |
Property | Number Reflectance |
Description | Sets how reflective the object is. A value of 1 is like chrome, a value of 0 is a concrete wall. |
Member of | BasePart |
RotVelocity | |
Property | Vector3 RotVelocity |
Description | Stores the rotational velocity of the object. |
Member of | BasePart |
Size | |
Property | Vector3 Size |
Description | Sets the size of the object in object coordinates. |
Member of | BasePart |
Transparency | |
Property | Number Transparency |
Description | Sets how see-through the object is. A value of 1 is completely invisible, a value of 0 is completely opaque. |
Member of | BasePart |
Velocity | |
Type | Vector3 |
Description | Stores the speed and movement direction of the object. |
Member of | BasePart |
Surface | |
Property | SurfaceType |
Description | Sets what the type of the surface is. |
Member of | BasePart |
SurfaceInput | |
Property | SurfaceInput SurfaceInput |
Description | Sets what the surface's input is. |
Member of | BasePart |
Name | |
Type | string |
Description | The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object. |
Member of | Instance |
Parent | |
Type | Instance |
Description | The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session. |
Member of | Instance |
Archivable | |
Type | bool |
Description | Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable. |
Member of | Instance |
ClassName | |
Type | string |
Description | A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA. |
Member of | Instance |
RobloxLocked | |
Type | bool |
Description | If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted. |
Member of | Instance |
DataCost | |
Type | int |
Description | How much saving this instance with SaveInstance will add to DataComplexity |
Member of | Instance |
LocalSimulationTouched ( Instance part ) | |
Description | Fired when another part comes in contact with another object. This event only sends data to the client notifying it that two parts have collided, whereas Touched sends data to the server. |
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Member of: | BasePart |
Touched ( BasePart otherPart ) | |
Description | Fired when another object comes in contact with this object. |
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Member of: | BasePart |
TouchEnded ( BasePart otherPart ) | |
Description | Fired when otherPart stops touching this object. |
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Member of: | BasePart |
AncestryChanged ( Instance child, Instance parent ) | |
Description | Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent. |
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Member of: | Instance |
Changed ( Property property ) | |
Description | Fired whenever a property of the object changes. |
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Member of: | Instance |
ChildAdded ( Instance child ) | |
Description | Fired after a child is added. |
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Member of: | Instance |
ChildRemoved ( Instance child ) | |
Description | Fired when a child is removed from the object. |
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Member of: | Instance |
DescendantAdded ( Instance descendant ) | |
Description | Fired when a descendant is added to the object. |
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Member of: | Instance |
DescendantRemoving ( Instance descendant ) | |
Description | Fired when a descendant is being removed. |
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Member of: | Instance |