FindPartOnRay (Method)
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(Redirected from FindPartOnRay)
FindPartOnRay( Ray ray, Instance ignoreDescendentsInstance, Bool TerrainCellsAreCubes ) | |
Returns | BasePart object, Vector3 position |
Description: | Returns the first part that intersects with a ray. |
Member of: | Workspace |
Usage
- The length of the direction vector is important - parts further away than its length will not be tested.
- The length of the direction vector cannot be more than 1000 studs.
- Any parts that are descendants of ignoreDescendantsInstance will be ignored.
- If the ray does not intersect a part, the return values will be nil and the point at the end of the ray, respectively.
- if TerrainCellsAreCubes, it treats all terrain cells as cubes regardless of their shape and orientation.