RBX.lua.Humanoid (Object): Difference between revisions
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{{ObjectPage|name=Humanoid| | |||
The humanoid object is used for controlling parts within the same model. It is commonly used in creating living things in ROBLOX. The humanoid object controls jumping, sitting, moving, and health systems. The humanoid object also handles events such as free falling, jumping, and dying. | |||
The humanoid object needs to recognize that the [[Model]] it's contained in has two [[Part]]s, named "Head", and optionally, "Torso", in order to create a healthbar (can be removed by setting the [[MaxHealth (Property)|MaxHealth property]] to 0) and name-tag GUI, with the name of the Model as the text of the name-tag. This health bar directly correlates with the Health property in the humanoid and can be affected by either changed the Health property or by calling the [[TakeDamage]] method. [[How_To_Make_Humanoids_Without_GUI|This GUI can be removed by making the head transparent]]. | |||
The humanoid object also controls the model's movement. By calling the [[MoveTo]] method, the humanoid object will move the model to that location at the speed set by the [[WalkSpeed]] property. It will also propagate the [[Running]] event with the WalkSpeed. It also modifies several properties including [[WalkDirection]].}} |
Latest revision as of 23:33, 17 March 2012
The humanoid object is used for controlling parts within the same model. It is commonly used in creating living things in ROBLOX. The humanoid object controls jumping, sitting, moving, and health systems. The humanoid object also handles events such as free falling, jumping, and dying.
The humanoid object needs to recognize that the Model it's contained in has two Parts, named "Head", and optionally, "Torso", in order to create a healthbar (can be removed by setting the MaxHealth property to 0) and name-tag GUI, with the name of the Model as the text of the name-tag. This health bar directly correlates with the Health property in the humanoid and can be affected by either changed the Health property or by calling the TakeDamage method. This GUI can be removed by making the head transparent.
The humanoid object also controls the model's movement. By calling the MoveTo method, the humanoid object will move the model to that location at the speed set by the WalkSpeed property. It will also propagate the Running event with the WalkSpeed. It also modifies several properties including WalkDirection.AddCustomStatus( string custom status ) | |
Returns | nil |
Description: | Adds a custom status to the Humanoid. Puts a BoolValue in the Status model, with the string name and sets it to true. |
Member of: | Humanoid |
AddStatus( enum status ) | |
Returns | nil |
Description: | Adds a status to the Humanoid. Puts a BoolValue in the Status model, with the status name and sets it to true. |
Member of: | Humanoid |
GetStatuses( ) | |
Returns | Table statuses |
Description: | Returns a table of the Humanoid's statuses, and custom statuses. |
Member of: | Humanoid |
HasCustomStatus( string custom status ) | |
Returns | Boolean status existence |
Description: | Returns boolean of the existence of the custom status. |
Member of: | Humanoid |
HasStatus( Enum Status ) | |
Returns | Bool status existence |
Description: | Returns boolean of the existence of the status. |
Member of: | Humanoid |
LoadAnimation( Animation animation ) | |
Returns | Instance |
Description: | This can be used to load an animation into the Humanoid as a variable. |
Member of: | Humanoid |
MoveTo( Vector3 location, Part part ) | |
Returns | nil |
Description: | Causes the character of the humanoid to walk to the location. |
Member of: | Humanoid |
RemoveCustomStatus( string custom status ) | |
Returns | nil |
Description: | Removes the custom status from the Status model in the Humanoid. |
Member of: | Humanoid |
RemoveStatus( enum status ) | |
Returns | nil |
Description: | Removes the status from the Status model in the Humanoid. |
Member of: | Humanoid |
SetClickToWalkEnabled( bool enabled ) | |
Returns | nil |
Description: | If set to false, the Player that controls the Humanoid will not be able to move by clicking on the ground. |
Member of: | Humanoid |
TakeDamage( float amount ) | |
Returns | nil |
Description: | Subtracts the damage from the health of the targeted humanoid unless the character has a ForceField. |
Member of: | Humanoid |
UnequipTools( ) | |
Returns | nil |
Description: | Unequips Tools. |
Member of: | Humanoid |
Clone( ) | |
Returns | Instance |
Description: | Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil. |
Member of: | Instance |
FindFirstChild( string name, bool recursive = false ) | |
Returns | Instance |
Description: | Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object. |
Member of: | Instance |
GetChildren( ) | |
Returns | table |
Description: | Returns a read-only table of the object's children. |
Member of: | Instance |
GetDebugId( int scopeLength ) | |
Returns | string |
Description: | Returns a coded string of the object's DebugId used internally by Roblox. |
Member of: | Instance |
GetFullName( ) | |
Returns | String path to object |
Description: | Returns a string with a dot (.) character separating a path of object hierarchy excluding "game". |
Member of: | Instance |
IsA( string className ) | |
Returns | bool |
Description: | Returns true if the Instance is that class or a subclass. |
Member of: | Instance |
IsAncestorOf( Instance descendant ) | |
Returns | boolean is ancestor |
Description: | Returns true if the object is an ancestor of descendant. |
Member of: | Instance |
IsDescendantOf( Instance ancestor ) | |
Returns | bool |
Description: | Returns true if the object is an descendant of ancestor. |
Member of: | Instance |
Destroy( ) | |
Returns | nil |
Description: | Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children. |
Member of: | Instance |
ClearAllChildren( ) | |
Returns | nil |
Description: | Removes all descendants of the Instance, but leaves the Instance itself. |
Member of: | Instance |
Health | |
Type | float |
Description | How many "hit points" that specific character has left. Default value 100. |
Member of | Humanoid |
MaxHealth | |
Property | Number max health |
Description | The maximum available "Hit Points" a character has. Default value 100. |
Member of | Humanoid |
PlatformStand | |
Property | Boolean Standing |
Description | Forces the humanoid to stand without moving. Released by Sit, or Jump. |
Member of | Humanoid |
Jump | |
Property | Boolean Jumping |
Description | When set to true, the Humanoid will be jumping. |
Member of | Humanoid |
TargetPoint | |
Property | Vector3 |
Description | The Vector3 location that the Humanoid is trying to walk to. |
Member of | Humanoid |
WalkDirection | |
Property | Vector3 WalkDirection |
Description | The Vector3 direction the model/character will walk towards. |
Member of | Humanoid |
WalkSpeed | |
Type | int |
Description | How quickly a humanoid can walk. The default value is 16. |
Member of | Humanoid |
WalkToPart | |
Property | BasePart |
Description | The BasePart that the Humanoid is walking to. |
Member of | Humanoid |
WalkToPoint | |
Property | Vector3 |
Description | The 3D position the Humanoid is trying to reach. |
Member of | Humanoid |
NameOcclusion | |
Type | NameOcclusion |
Description | Sets whether that player can see other people's names above their heads or not. |
Member of | Humanoid |
Name | |
Type | string |
Description | The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object. |
Member of | Instance |
Parent | |
Type | Instance |
Description | The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session. |
Member of | Instance |
Archivable | |
Type | bool |
Description | Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable. |
Member of | Instance |
ClassName | |
Type | string |
Description | A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA. |
Member of | Instance |
RobloxLocked | |
Type | bool |
Description | If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted. |
Member of | Instance |
DataCost | |
Type | int |
Description | How much saving this instance with SaveInstance will add to DataComplexity |
Member of | Instance |
CustomStatusAdded ( String status ) | |
Description | Fired when a status is added to the Humanoid via the AddCustomStatus Method. |
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Member of: | Humanoid |
CustomStatusRemoved ( String status ) | |
Description | Fired when a status is removed from the Humanoid via the RemoveCustomStatus Method. |
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Member of: | Humanoid |
FallingDown ( Bool active ) | |
Description | Fired when player is falling down. |
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Member of: | Humanoid |
FreeFalling ( Bool active ) | |
Description | Fired when player is falling. |
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Member of: | Humanoid |
HealthChanged ( float health ) | |
Description | Fired when the Humanoid's Health changes. |
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Member of: | Humanoid |
PlatformStanding ( Bool isPlatformStanding ) | |
Description | Fired when the humanoid's PlatformStand property is changed. |
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Member of: | Humanoid |
StatusAdded ( Status status ) | |
Description | Fired when a Status is added to the Humanoid. |
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Member of: | Humanoid |
StatusRemoved ( Status removed status ) | |
Description | Fired when an Status is removed from the Humanoid. |
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Member of: | Humanoid |
AncestryChanged ( Instance child, Instance parent ) | |
Description | Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent. |
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Member of: | Instance |
Changed ( Property property ) | |
Description | Fired whenever a property of the object changes. |
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Member of: | Instance |
ChildAdded ( Instance child ) | |
Description | Fired after a child is added. |
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Member of: | Instance |
ChildRemoved ( Instance child ) | |
Description | Fired when a child is removed from the object. |
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Member of: | Instance |
DescendantAdded ( Instance descendant ) | |
Description | Fired when a descendant is added to the object. |
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Member of: | Instance |
DescendantRemoving ( Instance descendant ) | |
Description | Fired when a descendant is being removed. |
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Member of: | Instance |