Classes
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Parts:
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Part,
WedgePart,
CornerWedgePart,
TrussPart,
SpawnLocation,
Seat,
VehicleSeat,
SkateboardPlatform,
FlagStand
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Part Equipment:
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SpecialMesh,
BlockMesh,
CylinderMesh,
FileMesh,
Decal,
Texture,
Fire,
Smoke,
Sparkles,
ClickDetector,
CharacterMesh,
Hole,
MotorFeature
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Bodies:
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BodyAngularVelocity,
BodyForce,
BodyGyro,
BodyPosition,
BodyThrust,
BodyVelocity,
RocketPropulsion
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Gameplay:
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Player,
Team,
Humanoid,
Tool,
HopperBin,
Flag,
Backpack,
StarterPack,
StarterGear,
Accoutrement,
Hat,
Camera,
Explosion,
ForceField,
Message,
Hint,
Sound,
Dialog,
DialogChoice,
Sky
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Scripts:
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Script,
LocalScript,
CoreScript,
StarterScript
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GUI:
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ScreenGui,
Frame,
TextLabel,
TextButton,
TextBox,
ImageLabel,
ImageButton,
BillboardGui,
File:StarterGui icon.png StarterGui,
File:PlayerGui icon.png PlayerGui,
CoreGui
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3D GUI:
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Handles,
ArcHandles,
SurfaceSelection,
SelectionBox,
SelectionPartLasso,
SelectionPointLasso,
FloorWire
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Joints:
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Snap,
Glue,
Weld,
Rotate,
RotateP,
RotateV,
Motor,
Motor6D,
VelocityMotor,
ManualGlue,
ManualWeld
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Values:
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Configuration,
BoolValue,
BrickColorValue,
CFrameValue,
Color3Value,
DoubleConstrainedValue,
IntConstrainedValue,
IntValue,
NumberValue,
ObjectValue,
RayValue,
StringValue,
Vector3Value
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Services:
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DataModel,
Workspace,
Players,
Lighting,
Teams,
Debris,
SoundService,
InsertService,
BadgeService,
TeleportService,
TerrainService,
Chat,
JointsService,
ScriptContext,
RunService,
PhysicsService,
CollectionService,
ControllerService,
GuiService,
ContentProvider,
Selection
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Settings:
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GlobalSettings,
Authoring,
DebugSettings,
FastLogSettings,
GameSettings,
LuaSettings,
NetworkSettings,
PhysicsSettings,
RenderSettings,
TaskScheduler,
UserSettings,
UserGameSettings
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