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Ouch!
The following article, RBX.lua.LoadingGui (Object), mentions a feature exclusive to certain versions of the client.
Specifically: This was added in 2012, is not in all 2012 clients, and needs a fast flag to enable it.
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Preliminary:This item is under development and is likely to change. Use only for experimental work.
Uncreatable:This object cannot be created with the Instance.new function.
Release 80 and later: When this is enabled, you can put GUIs or local scripts in this and there will be a ROBLOX logo on a background. Set HideAutomatically property to false and be sure to call Hide or the core GUI will not come back.
Release 50-55: "If
GUI objects and
LocalScripts are put under this object, players that join your game will automatically at first get your GUI (plus a couple of other GUI elements), instead of seeing parts load in. The player will only have a
Player object until he presses the "Enter Game" button, at which point ROBLOX will generate a character for him." -
Thread by jeditkacheffMore information at
https://robloxapi.github.io/ref/class/LoadingGui.html
Clone( )
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Returns
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Instance
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Description:
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Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
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Member of:
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Instance
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FindFirstChild( string name, bool recursive = false )
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Returns
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Instance
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Description:
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Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
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Member of:
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Instance
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GetFullName( )
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Returns
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String path to object
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Description:
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Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
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Member of:
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Instance
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Destroy( )
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Returns
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nil
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Description:
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Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children.
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Member of:
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Instance
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Name
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Type
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string
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Description
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The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
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Member of
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Instance
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Parent
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Type
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Instance
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Description
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The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
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Member of
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Instance
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Archivable
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Type
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bool
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Description
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Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
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Member of
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Instance
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ClassName
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Type
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string
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Description
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A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
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Member of
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Instance
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