"Game" redirects here. For the playable games built by users on ROBLOX, see
Place.
The DataModel is the keystone of ROBLOX's structure. It houses all of the services such as the
Workspace and
Lighting in a game (with the exception of the "gameSettings"). It even contains hidden services that
Roblox Studio uses.
The DataModel, or as you probably know it as the "game" that you index in your scripts:
game.Workspace.Part:Destroy() --the 'game' is a reference to the DataModel
ClearContent( bool resettingSimulation )
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Returns
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nil
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Description:
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If resettingSimulation is false, it removes everything in the Workspace. If resettingSimulation is true, it removes everything in the game; this includes CoreGui, Players, and Workspace.
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Member of:
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DataModel
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GetJobsInfo( )
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Returns
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Table jobsInfo
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Description:
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Returns a table containing the jobs performed by the game, and one reference table. The reference table contains the names of the values in the other tables.
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Member of:
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DataModel
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GetObjects( Content content )
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Returns
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Table table containing the object
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Description:
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Gets the models specified by the argument's content link.
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Member of:
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DataModel
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GetRemoteBuildMode( )
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Returns
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bool
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Description:
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When called from a Edit or build mode, this returns false. When called from the client, this returns true.
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Member of:
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DataModel
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HttpGetAsync( )
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Returns
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Undocumented
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Description:
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Undocumented
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Member of:
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Undocumented
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HttpPostAsync( )
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Returns
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Undocumented
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Description:
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Undocumented
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Member of:
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Undocumented
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Load( Content url )
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Returns
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nil
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Description:
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Loads a Roblox Place File from a URL.
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Member of:
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DataModel
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LoadPlugins( )
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Returns
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Undocumented
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Description:
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Undocumented
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Member of:
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Undocumented
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Save( Content url )
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Returns
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nil
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Description:
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Uploads the place to the specified URL
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Member of:
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DataModel
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SaveToRoblox( )
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Returns
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Undocumented
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Description:
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Undocumented
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Member of:
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Undocumented
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Protected:This item is protected. Attempting to use it in a
Script or
LocalScript will cause an error.
SetMessage( string message text )
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Returns
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nil
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Description:
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Creates a GUI message similar to ones seen when loading a game.
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Member of:
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DataModel
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There are two SetPlaceId methods:
RBX.lua.DataModel (Service)/DataModel
RBX.lua.DataModel (Service)/BadgeService
SetRemoteBuildMode( )
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Returns
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Undocumented
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Description:
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Undocumented
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Member of:
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Undocumented
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SetScreenshotInfo( )
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Returns
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Undocumented
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Description:
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Undocumented
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Member of:
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Undocumented
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SetVideoInfo( )
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Returns
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Undocumented
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Description:
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Undocumented
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Member of:
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Undocumented
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Shutdown( )
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Returns
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nil
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Description:
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Closes the current Roblox Instance.
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Member of:
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DataModel
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ToggleTools( )
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Returns
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nil
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Description:
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Toggles roblox studio windows. Only works in edit and solo mode. This method is currently disabled due to exploits.
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Member of:
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DataModel
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Clone( )
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Returns
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Instance
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Description:
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Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
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Member of:
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Instance
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FindFirstChild( string name, bool recursive = false )
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Returns
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Instance
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Description:
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Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
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Member of:
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Instance
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GetFullName( )
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Returns
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String path to object
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Description:
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Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
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Member of:
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Instance
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Destroy( )
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Returns
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nil
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Description:
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Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children.
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Member of:
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Instance
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JobId
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Type
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string
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Description
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The JobId is an internal id. It is unique per server.
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Member of
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DataModel
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Name
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Type
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string
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Description
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The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
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Member of
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Instance
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Parent
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Type
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Instance
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Description
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The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
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Member of
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Instance
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Archivable
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Type
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bool
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Description
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Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
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Member of
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Instance
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ClassName
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Type
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string
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Description
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A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
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Member of
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Instance
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RequestShutdown
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Parameters:
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nil
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Returns:
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bool
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Description:
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When LocalSaveEnabled is true, this is invoked when an attempt to shutdown the game is made. This member requires elevated permissions to be used.
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Member of:
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DataModel
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CloseLate ( )
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Description
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Undocumented
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Member of:
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Undocumented
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