RBX.lua.VehicleSeat (Object)

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Revision as of 16:32, 30 January 2011 by >Camoy
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Derived Classes
None
The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle.

VehicleSeats are actually really great at allowing you to create simple vehicles very quickly. Simply build a vehicle, put on a vehicle seat and make sure your wheels have motors. There's even a guide on it.


Properties
The VehicleSeats have several properties that are commonly changed, such as vehicle speed and turning.

  • MaxSpeed The fastest that the vehicle can go. Don't set too high, or else friction will not slow the vehicle down through turns.
  • Torque The power of the wheels. The more Torque the faster the vehicle will get up to the max speed and the better it will climb hills. Don't set this too high or your wheels will bounce and spin, making the vehicle very unstable.
  • TurnSpeed The turning power of the vehicle. The higher this value the faster the vehicle will turn. Don't set too high or else you'll spin out on every turn. This should be a lower value when the MaxSpeed is high, and a high value when the MaxSpeed is low.
  • HeadsUpDisplay When checked, a blue bar will show your speed across the screen. Uncheck this to remove the blue bar.

Tips and Tricks
Setting the Friction value to 1 on the wheels and the surface you're driving on can often get you to move faster without changing the Maxspeed. It will also help you take turn sharper and makes driving easier overall.

Limitations
VehicleSeats are slightly limited, however. The movement control will only detect motors connected directly to the vehicle seat, or through any other rigid connections. This means that if you have a wheel connected to a beam which is then welded to the seat it will work fine. But if you have the wheel connected to a part, which is connected by a hinge to the rest of the car it will not work.

See Also

MakeJoints( )
Returns nil
Description: Creates a joint on any side of the object that has a surface ID that can make a joint.
Member of: BasePart, Model
BreakJoints( )
Returns nil
Description: Breaks any surface connection with any adjacent part, including Welds and other JointInstances.
Member of: BasePart, Model
GetMass( )
Returns Number object mass
Description: Returns the Number of the object's mass.
Member of: BasePart
Resize( NormalId NormalId, Integer DeltaAmount )
Returns nil
Description: Changes the size of an object just like using the Studio resize tool. NormalId is a side, DeltaAmount is how much to grow/shrink on that side.
Member of: BasePart
Clone( )
Returns Instance
Description: Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
Member of: Instance
FindFirstChild( string name, bool recursive = false )
Returns Instance
Description: Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
Member of: Instance
GetChildren( )
Returns table
Description: Returns a read-only table of the object's children.
Member of: Instance
GetDebugId( int scopeLength )
Returns string
Description: Returns a coded string of the object's DebugId used internally by Roblox.
Member of: Instance
GetFullName( )
Returns String path to object
Description: Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
Member of: Instance
IsA( string className )
Returns bool
Description: Returns true if the Instance is that class or a subclass.
Member of: Instance
IsAncestorOf( Instance descendant )
Returns boolean is ancestor
Description: Returns true if the object is an ancestor of descendant.
Member of: Instance
IsDescendantOf( Instance ancestor )
Returns bool
Description: Returns true if the object is an descendant of ancestor.
Member of: Instance
Destroy( )
Returns nil
Description: Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children.
Member of: Instance
ClearAllChildren( )
Returns nil
Description: Removes all descendants of the Instance, but leaves the Instance itself.
Member of: Instance
AreHingesDetected
Type int
Description Read-only value that displays how many hinges are detected by the VehicleSeat. Useful for debugging vehicle designs.
Member of VehicleSeat
HeadsUpDisplay
Property Bool Display is shown
Description If true, a blue bar will be displayed speed on screen that tells you what speed the Vehicle is moving at.
Member of VehicleSeat
MaxSpeed
Property Number MaxSpeed
Description The maximum speed of the object.
Member of RocketPropulsion
Steer
Property Number Direction to turn
Description The direction of movement, tied to the keys A and D. Must be one of 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.
Member of VehicleSeat
Throttle
Property Number Direction to accelerate
Description The direction of movement, tied to the keys W and S. Must be an integer 1 (forward) 0 (null) or -1 (reverse). Will refresh back to 0 unless constantly set.
Member of VehicleSeat
Torque
Type float
Description The greater the number is in this property, the faster the vehicle will get to it's max speed.
Member of VehicleSeat
TurnSpeed
Property Number Speed for turning
Description The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better.
Member of VehicleSeat
Anchored
Type bool
Description Sets whether or not the object is frozen in place.
Member of BasePart
BrickColor
Property BrickColor BrickColor
Description Stores the color of the object.
Member of BasePart
CFrame
Property CFrame CFrame
Description The current Position and rotation of an object.
Member of BasePart, Pose
CanCollide
Property Bool CanCollide
Description If true, then the object will collide with other objects.
Member of BasePart
Elasticity
Property Number Elasticity
Description Sets how much the object will rebound against another. a value of 1 is like a superball, and 0 is like a lead block.
Member of BasePart
Friction
Property Number Friction
Description Sets how much friction the object has. A value of 1 is a no-slick grip, 0 is a waxy floor.
Member of BasePart
Locked
Property Bool Is Locked
Description If True, the object will not be selectable.
Member of BasePart
Material
Property Meterial
Description Sets the material that the object is made out of.
Member of BasePart
Position
Property Vector3 Position
Description Stores the current location of the object in world coordinates.
Member of BasePart, Explosion
Reflectance
Property Number Reflectance
Description Sets how reflective the object is. A value of 1 is like chrome, a value of 0 is a concrete wall.
Member of BasePart
RotVelocity
Property Vector3 RotVelocity
Description Stores the rotational velocity of the object.
Member of BasePart
Size
Property Vector3 Size
Description Sets the size of the object in object coordinates.
Member of BasePart
Transparency
Property Number Transparency
Description Sets how see-through the object is. A value of 1 is completely invisible, a value of 0 is completely opaque.
Member of BasePart
Velocity
Type Vector3
Description Stores the speed and movement direction of the object.
Member of BasePart
ParamA
Property Number parameter a
Description
Member of BasePart
ParamB
Property Number Parameter b
Description Rotational speed of a Motor joint
Member of BasePart
Surface
Property SurfaceType
Description Sets what the type of the surface is.
Member of BasePart
SurfaceInput
Property SurfaceInput SurfaceInput
Description Sets what the surface's input is.
Member of BasePart
Name
Type string
Description The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
Member of Instance
Parent
Type Instance
Description The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
Member of Instance
Archivable
Type bool
Description Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
Member of Instance
ClassName
Type string
Description A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
Member of Instance
RobloxLocked
Type bool
Description If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.
Member of Instance
DataCost
Type int
Description How much saving this instance with SaveInstance will add to DataComplexity
Member of Instance
LocalSimulationTouched ( Instance part )
Description Fired when another part comes in contact with another object. This event only sends data to the client notifying it that two parts have collided, whereas Touched sends data to the server.
Member of: BasePart
Touched ( BasePart otherPart )
Description Fired when another object comes in contact with this object.
Member of: BasePart
TouchEnded ( BasePart otherPart )
Description Fired when otherPart stops touching this object.
Member of: BasePart
AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent.
Member of: Instance
Changed ( Property property )
Description Fired whenever a property of the object changes.
Member of: Instance
ChildAdded ( Instance child )
Description Fired after a child is added.
Member of: Instance
ChildRemoved ( Instance child )
Description Fired when a child is removed from the object.
Member of: Instance
DescendantAdded ( Instance descendant )
Description Fired when a descendant is added to the object.
Member of: Instance
DescendantRemoving ( Instance descendant )
Description Fired when a descendant is being removed.
Member of: Instance