Preliminary:This item is under development and is likely to change. Use only for experimental work.
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A Frame is a rectangular GUI. It is almost always used as a container object. A Frame cannot be interacted with, but it is a useful element when it comes to GUI making.
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Clone( )
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Returns
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Instance
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Description:
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Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
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Member of:
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Instance
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FindFirstChild( string name, bool recursive = false )
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Returns
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Instance
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Description:
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Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
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Member of:
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Instance
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GetFullName( )
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Returns
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String path to object
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Description:
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Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
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Member of:
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Instance
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Remove( )
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Returns
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nil
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Description:
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Sets the Parent property to nil and calls Remove() on all children.
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Member of:
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Instance
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AbsolutePosition
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Type
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Vector2
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Description
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The distance, in pixels, from the top left corner of the game window.
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Member of
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GuiBase
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BackgroundTransparency
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Property
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Number Transparency
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Description
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Sets the transparency of the background of a GUI. (1 is completely transparent; 0 is completely opaque)
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Member of
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GuiObject
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BorderSizePixel
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Type
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int
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Description
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This property can either be 0 or 1, the former having no border, the latter having a one pixel border.
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Member of
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GuiObject
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Name
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Type
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string
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Description
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The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
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Member of
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Instance
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Parent
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Type
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Instance
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Description
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The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
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Member of
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Instance
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When used in 3D objects, such as Parts and other items, this property is a Vector3.
Position
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Property
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UDim2 Position
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Description
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Sets the position of the GUI object in object coordinates.
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Member of
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GuiObject
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Note, the lowercase property operates differently. Rather than setting the location of an object, the lowercase position property specifies a goal location for that object.
When used in 3D objects, this property is a Vector3 representing how big, on each side, an object is.
Size
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Property
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Vector3 Size
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Description
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Sets the size of the object in object coordinates.
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Member of
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BasePart
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When used in 2D GUI objects, this property is a UDim2 representing the size of an object.
Size
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Property
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UDim2 Size
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Description
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Sets the size of the GUI object in object coordinates.
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Member of
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GuiObject
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In the fire or smoke object, Size is an Int.
Size
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Property
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Int Size
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Description
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Sets the size of flames or smoke based on an integer.
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Member of
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Fire, Smoke
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ZIndex
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Property
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Integer ZIndex
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Description
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Alters the order in which GUI items are placed.
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Member of
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GuiObject
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Archivable
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Type
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bool
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Description
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Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
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Member of
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Instance
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ClassName
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Type
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string
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Description
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A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
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Member of
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Instance
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Changed ( type Value )
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Description
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Fired after the Value property is changed. This is present but does not work in 2008M, it uses the other version of this event instead.
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Member of:
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BoolValue, BrickColorValue, CFrameValue, Color3Value, IntValue, NumberValue, ObjectValue, StringValue, Vector3Value, RayValue
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There is a special event for 2D GUI objects.
MouseEnter ( int x, int y )
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Description
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Fired when the mouse enters a GuiObject, as long as the GuiObject is active (see active property for more detail). Arguments x, and y specify the absolute pixel position of the mouse.
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Member of:
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GuiObject
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There is also a special event for 3D Handle objects.
MouseLeave ( )
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Description
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Fired when a mouse "leaves" or moves off of a GUI Object.
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Member of:
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GuiObject
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