RBX.lua.GuiObject (Object)
From Legacy Roblox Wiki
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Returns | Instance |
Description: | Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil. |
Member of: | Instance |
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Returns | Instance |
Description: | Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object. |
Member of: | Instance |
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Returns | table |
Description: | Returns a read-only table of the object's children. |
Member of: | Instance |
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Returns | string |
Description: | Returns a coded string of the object's DebugId used internally by Roblox. |
Member of: | Instance |
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Returns | String path to object |
Description: | Returns a string with a dot (.) character separating a path of object hierarchy excluding "game". |
Member of: | Instance |
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Returns | bool |
Description: | Returns true if the Instance is that class or a subclass. |
Member of: | Instance |
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Returns | boolean is ancestor |
Description: | Returns true if the object is an ancestor of descendant. |
Member of: | Instance |
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Returns | bool |
Description: | Returns true if the object is an descendant of ancestor. |
Member of: | Instance |
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Type | Vector2 |
Description | The distance, in pixels, from the top left corner of the game window. |
Member of | GuiBase |
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Type | Vector2 |
Description | Size of the render window in pixels. |
Member of | GuiBase |
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Type | bool |
Description | true will react to mouse events, and pass them to any objects layered underneath, while false won't. |
Member of | BillboardGui, GuiObject, HopperBin |
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Property | Color3 background color |
Description | Sets the color of the background on the item. |
Member of | GuiObject |
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Property | Number Transparency |
Description | Sets the transparency of the background of a GUI. (1 is completely transparent; 0 is completely opaque) |
Member of | GuiObject |
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Property | Color3 BorderColor |
Description | Sets the color of the border around a GUI. |
Member of | GuiObject |
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Type | int |
Description | This property can either be 0 or 1, the former having no border, the latter having a one pixel border. |
Member of | GuiObject |
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Type | string |
Description | The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object. |
Member of | Instance |
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Type | Instance |
Description | The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session. |
Member of | Instance |
When used in 3D objects, such as Parts and other items, this property is a Vector3.
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Property | Vector3 Position |
Description | Stores the current location of the object in world coordinates. |
Member of | BasePart, Explosion |
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Property | UDim2 Position |
Description | Sets the position of the GUI object in object coordinates. |
Member of | GuiObject |
Note, the lowercase property operates differently. Rather than setting the location of an object, the lowercase position property specifies a goal location for that object.
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Property | Vector3 position |
Description | Sets the goal position for the object. |
Member of | BodyPosition |
When used in 3D objects, this property is a Vector3 representing how big, on each side, an object is. |
When used in 2D GUI objects, this property is a UDim2 representing the size of an object. |
In the fire or smoke object, Size is an Int.
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Property | Int Size |
Description | Sets the size of flames or smoke based on an integer. |
Member of | Fire, Smoke |
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Property | SizeConstraint SizeConstraint |
Description | Sets the direction that an object can be resized in. |
Member of | GuiObject |
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Property | bool |
Description | Determines whether the object and its descendants will be displayed. |
Member of | GuiObject, LoadingGui, GuiBase3d |
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Property | Integer ZIndex |
Description | Alters the order in which GUI items are placed. |
Member of | GuiObject |
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Type | bool |
Description | Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable. |
Member of | Instance |
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Description | Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent. |
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Member of: | Instance |
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Description | Fired whenever a property of the object changes. |
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Member of: | Instance |
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Description | Fired after the Value property is changed. This is present but does not work in 2008M, it uses the other version of this event instead. |
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Member of: | BoolValue, BrickColorValue, CFrameValue, Color3Value, IntValue, NumberValue, ObjectValue, StringValue, Vector3Value, RayValue |
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Description | Fired after a child is added. |
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Member of: | Instance |
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Description | Fired when a child is removed from the object. |
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Member of: | Instance |
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Description | Fired when a descendant is added to the object. |
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Member of: | Instance |
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Description | Fired when a descendant is being removed. |
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Member of: | Instance |
There is a special event for 2D GUI objects.
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Description | Fired when the mouse enters a GuiObject, as long as the GuiObject is active (see active property for more detail). Arguments x, and y specify the absolute pixel position of the mouse. |
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Member of: | GuiObject |
There is also a special event for 3D Handle objects.
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Description | Fired when a mouse "enters" or "touches" a 3D Object. |
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Member of: | ArcHandles, Handles |
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Description | Fired when a mouse "leaves" or moves off of a GUI Object. |
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Member of: | GuiObject |
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Description | Fired when the mouse moves or goes on top of a GUI Object. |
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Member of: | GuiObject |