RBX.lua.Player (Object)
From Legacy Roblox Wiki
Clone( ) | |
Returns | Instance |
Description: | Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil. |
Member of: | Instance |
FindFirstChild( string name, bool recursive = false ) | |
Returns | Instance |
Description: | Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object. |
Member of: | Instance |
GetChildren( ) | |
Returns | table |
Description: | Returns a read-only table of the object's children. |
Member of: | Instance |
GetFullName( ) | |
Returns | String path to object |
Description: | Returns a string with a dot (.) character separating a path of object hierarchy excluding "game". |
Member of: | Instance |
IsA( string className ) | |
Returns | bool |
Description: | Returns true if the Instance is that class or a subclass. |
Member of: | Instance |
IsAncestorOf( Instance descendant ) | |
Returns | boolean is ancestor |
Description: | Returns true if the object is an ancestor of descendant. |
Member of: | Instance |
IsDescendantOf( Instance ancestor ) | |
Returns | bool |
Description: | Returns true if the object is an descendant of ancestor. |
Member of: | Instance |
Remove( ) | |
Returns | nil |
Description: | Sets the Parent property to nil and calls Remove() on all children. |
Member of: | Instance |
DistanceFromCharacter( Vector3 point ) | |
Returns | float |
Description: | Returns the distance between the character's head and a given Vector3 point. Returns 0 if the player has no character. |
Member of: | Player, PseudoPlayer |
HasBuildPermission( BuildPermission role ) | |
Returns | Boolean build permission |
Description: | Returns true if player has permission for the role. |
Member of: | Player |
LoadCharacter( bool inGame = true ) | |
Returns | nil |
Description: | Loads in a new character for this player. This will replace the player's current character, if they have one. |
Member of: | Player |
SetSuperSafeChat( boolean enable ) | |
Returns | nil |
Description: | Set to true to disable regular chat, set to false to enable. |
Member of: | Player |
Name | |
Type | string |
Description | The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object. |
Member of | Instance |
Parent | |
Type | Instance |
Description | The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session. |
Member of | Instance |
Archivable | |
Type | bool |
Description | Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable. |
Member of | Instance |
ClassName | |
Type | string |
Description | A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA. |
Member of | Instance |
Character | |
Type | Model |
Description | A model containing the parts, joints, and scripts for the corresponding Character to the Player in Workspace. |
Member of | Player |
Neutral | |
Property | Bool Neutral |
Description | When enabled, it means the player or spawn is not on a specific team. |
Member of | SpawnLocation, Player |
TeamColor | |
Property | BrickColor teamColor |
Description | Sets the color of the team. |
Member of | SpawnLocation, Team, Player |
AncestryChanged ( Instance child, Instance parent ) | |
Description | Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent. |
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Member of: | Instance |
Changed ( Property property ) | |
Description | Fired whenever a property of the object changes. |
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Member of: | Instance |
ChildAdded ( Instance child ) | |
Description | Fired after a child is added. |
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Member of: | Instance |
ChildRemoved ( Instance child ) | |
Description | Fired when a child is removed from the object. |
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Member of: | Instance |
DescendantAdded ( Instance descendant ) | |
Description | Fired when a descendant is added to the object. |
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Member of: | Instance |
DescendantRemoving ( Instance descendant ) | |
Description | Fired when a descendant is being removed. |
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Member of: | Instance |
CharacterAdded ( Instance character ) | |
Description | Fired when a character spawns or respawns. |
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Member of: | Player |
CharacterRemoving ( Model character ) | |
Description | Fired when a character is about to be removed. |
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Member of: | Player |
Idled ( Number time ) | |
Description | Fired periodically after the user has been away for a while. Currently this event is only fired for the local Player. time is the time in seconds that the user has been idle. |
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Member of: | Player |
Kill (Event) LockResult (Event) RemoveInsert (Event) RequestLock (Event) RequestUnlock (Event) ScriptSecurityError (Event) StatsAvailable (Event)