RBX.lua.Player (Object)

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Revision as of 22:32, 18 June 2010 by >Mr Doom Bringer
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Player
Player (extends Instance)
method DistanceFromCharacter
method GetFriendStatus
method GetWebPersonalServerRank
method HasBuildPermission
method IsFriendsWith
method IsBestFriendsWith
method IsInGroup
method LoadCharacter
method LoadData
method LoadBoolean
method LoadInstance
method LoadNumber
method LoadString
method RemoveCharacter
method RequestFriendship
method RevokeFriendship
method RevokeFriendship
method SaveData
method SaveLeaderboardData
method SaveBoolean
method SaveInstance
method SaveNumber
method SaveString
method SetAccountAge
method SetMembershipType
method SetSuperSafeChat
method SetUnder13
method SetWebPersonalServerRank
method WaitForDataReady
method Clone
method FindFirstChild
method GetChildren
method GetDebugId
method GetFullName
method IsA
method IsAncestorOf
method IsDescendantOf
method Destroy
method ClearAllChildren
property AccountAge
property AppearanceDidLoad
property ChatMode
property Character
property CharacterAppearance
property DataReady
property Neutral
property MembershipType
property MembershipTypeReplicate
property TeamColor
property userId
property CameraMode
property HasBuildTools
property Guest
property PersonalServerRank
property Name
property Parent
property Archivable
property ClassName
property RobloxLocked
property DataCost
event CharacterAdded
event CharacterRemoving
event Chatted
event FriendStatusChanged
event HoverOnPlayerChanged
event Idled
event Kill
event LockResult
event MouseDownOnPlayer
event RemoteInsert
event RequestLock
event RequestUnlock
event ScriptSecurityError
event StatsAvailable
event AncestryChanged
event Changed
event ChildAdded
event ChildRemoved
event DescendantAdded
event DescendantRemoving

The Player object contains all of a user's information while ingame.



Clone( )
Returns Instance
Description: Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
Member of: Instance
FindFirstChild( string name, bool recursive = false )
Returns Instance
Description: Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
Member of: Instance
GetChildren( )
Returns table
Description: Returns a read-only table of the object's children.
Member of: Instance
GetFullName( )
Returns String path to object
Description: Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
Member of: Instance
IsA( string className )
Returns bool
Description: Returns true if the Instance is that class or a subclass.
Member of: Instance
IsAncestorOf( Instance descendant )
Returns boolean is ancestor
Description: Returns true if the object is an ancestor of descendant.
Member of: Instance
IsDescendantOf( Instance ancestor )
Returns bool
Description: Returns true if the object is an descendant of ancestor.
Member of: Instance
Remove( )
Returns nil
Description: Sets the Parent property to nil and calls Remove() on all children.
Member of: Instance
DistanceFromCharacter( Vector3 point )
Returns float
Description: Returns the distance between the character's head and a given Vector3 point. Returns 0 if the player has no character.
Member of: Player, PseudoPlayer
HasBuildPermission( BuildPermission role )
Returns Boolean build permission
Description: Returns true if player has permission for the role.
Member of: Player
LoadCharacter( bool inGame = true )
Returns nil
Description: Loads in a new character for this player. This will replace the player's current character, if they have one.
Member of: Player

RemoveCharacter (Function)

SetSuperSafeChat( boolean enable )
Returns nil
Description: Set to true to disable regular chat, set to false to enable.
Member of: Player
Name
Type string
Description The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
Member of Instance
Parent
Type Instance
Description The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
Member of Instance
Archivable
Type bool
Description Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
Member of Instance
ClassName
Type string
Description A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
Member of Instance
Character
Type Model
Description A model containing the parts, joints, and scripts for the corresponding Character to the Player in Workspace.
Member of Player
Neutral
Property Bool Neutral
Description When enabled, it means the player or spawn is not on a specific team.
Member of SpawnLocation, Player
TeamColor
Property BrickColor teamColor
Description Sets the color of the team.
Member of SpawnLocation, Team, Player
userId
Property Number userId
Description Holds the value for the user identification.
Member of Player
AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent.
Member of: Instance
Changed ( Property property )
Description Fired whenever a property of the object changes.
Member of: Instance
ChildAdded ( Instance child )
Description Fired after a child is added.
Member of: Instance
ChildRemoved ( Instance child )
Description Fired when a child is removed from the object.
Member of: Instance
DescendantAdded ( Instance descendant )
Description Fired when a descendant is added to the object.
Member of: Instance
DescendantRemoving ( Instance descendant )
Description Fired when a descendant is being removed.
Member of: Instance
CharacterAdded ( Instance character )
Description Fired when a character spawns or respawns.
Member of: Player
CharacterRemoving ( Model character )
Description Fired when a character is about to be removed.
Member of: Player
Idled ( Number time )
Description Fired periodically after the user has been away for a while. Currently this event is only fired for the local Player. time is the time in seconds that the user has been idle.
Member of: Player

Kill (Event) LockResult (Event) RemoveInsert (Event) RequestLock (Event) RequestUnlock (Event) ScriptSecurityError (Event) StatsAvailable (Event)