SaveString (Method)
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SaveString( string key, string value ) | |
Returns | nil |
Description: | Saves a string that can be reloaded from any server via LoadString. The DataCost used by a saved string can be removed by saving an empty string ("") as the value. |
Member of: | Player |
Example
This code will save "Hi Player" when the player leaves the game.
game.Players.PlayerRemoving:connect(function(player) --Connection line. Fires when a player leaves the game.
player:WaitForDataReady() --Waiting for the players data to be ready.
player:SaveString("hi", "Hi Player")--When you load a string using this key, it will say "Hi Player"
end
end)