Anchored (Property): Difference between revisions

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>NXTBoy
Removing line breaks and completely pointless tables
>Camoy
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{{CatUp|Properties}}
{{CatUp|Properties}}
<onlyinclude>{{Property|
 
name = Anchored
<onlyinclude>{{Property
|name = Anchored
|property = [[Bool]] ''is anchored''
|property = [[Bool]] ''is anchored''
|description = Sets whether or not the object is frozen in place.
|description = Sets whether or not the object is frozen in place.
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]]
|object = [[Flagstand]], [[Part]], [[Seat]], [[SpawnLocation]]
|}}</onlyinclude>
}}</onlyinclude>
<br style="clear:both" />
===Description===


When an object is '''Anchored''' it cannot move around like un-anchored objects. People can't push it, and it can't fall down.
{{clear floats}}
 
This is great to use when you want things to not fall into oblivion, or keep people from moving things when they shouldn't be.


== See Also ==
*[[Anchor]]


== See Also ==
[[Anchor]]
[[Category:Properties]]
[[Category:Properties]]

Revision as of 13:40, 24 December 2010

Anchored
Property Bool is anchored
Description Sets whether or not the object is frozen in place.
Member of [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]]


See Also