Template talk:Tree

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Erm...

This template needs to be expanded.. a lot...

It can only support 10 arguments, yet, I need 65 of them to replace the game hiearchy page so it uses this template...

However, 42 arguments would be enough if I don't include the CoreGui, and I'll probably exclude it as it keeps getting updated and everything.

I've wrote a script that generates a whole hiearchy of the game using this and it even formats it with tabs and newlines and stuff, but it doesn't show everything because the template is too limiting.

15 March 2012
I'm going to update it to support 100 arguments (by generating them automatically, of course... I'm not going to waste 3 hours of my time on typing repetitive stuff, are you crazy?). If that's not enough for every use we'd ever want to do of this template, then...
15 March 2012
Wait until MediaWiki updates and we can use Lua, plus unlimited arguments. :D - Quenty (talk • March 16)
Don't expect that to happen anytime soon (AKA: in less than at least 2 years), though. And I actually completely disagree with their choice of using Lua. Lua is indeed more powerful and all, but it is a programming language, not a markup language, unlike the current language used. And the most appropriate thing for this is a markup language, not a programming language. :/
16 March 2012
The idea is to use it on overcomplicated things like templates. So instead of having some super confusing template (Look at Wikipedia templates), you can have a super simple one. Most templates now use if statements, ect. and you almost are programming. It's like PHP programming. And it's better then Javascript or Java. Seems like a good choice. - Quenty (talk • March 16)
Oh, cool! Also, take a look at http://www.mediawiki.org/wiki/Extension:Lua
07:53, 16 March 2012 (UTC)
I already use that on my wiki. I can vouch for it's usefulness.
Trappingnoobs (Writer) Have I done something bad? Good? Tell me on my talk page 18:45, 16 March 2012 (UTC)
What wiki?
19:42, 16 March 2012 (UTC)