The Lighting service controls all of the environmental variables in a map, including the colors of light, time of day, angle of celestial bodies, etc.
All scripts under Lighting will not run and models will not be shown in the 3D environment, which makes this service a common place for objects to be stored.
Clone( )
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Returns
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Instance
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Description:
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Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
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Member of:
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Instance
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FindFirstChild( string name, bool recursive = false )
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Returns
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Instance
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Description:
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Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
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Member of:
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Instance
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GetFullName( )
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Returns
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String path to object
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Description:
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Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
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Member of:
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Instance
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Destroy( )
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Returns
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nil
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Description:
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Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children.
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Member of:
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Instance
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Ambient
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Type
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Color3
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Description
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Changes the hue of the global lighting in the Workspace.
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Member of
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Lighting
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Brightness
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Property
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Number
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Description
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The greater the number, the greater the illumination of the place
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Member of
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Lighting
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ColorShift_Bottom
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Property
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Color3 bottom color
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Description
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The hue in which is represented when light reflects off the bottom surface of a rendered object.
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Member of
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Lighting
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ColorShift_Top
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Property
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Color3 top color
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Description
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The hue in which is represented when light reflects off the top surface of a rendered object.
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Member of
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Lighting
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TimeOfDay
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Property
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String time of day
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Description
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Sky phase according to time in string, where 1 AM is "01:00:00", and 1 PM is "13:00:00".
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Member of
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Lighting
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FogColor
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Property
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Color3 FogColor
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Description
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A Color3 value that changes the hue of distance fog.
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Member of
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Lighting
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FogEnd
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Property
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Int FogEnd
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Description
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The distance at which fog completely blocks your vision. This distance is relative to the camera position. Units are in studs
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Member of
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Lighting
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FogStart
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Property
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Int FogStart
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Description
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The distance at which the fog gradient begins. This distance is relative to the camera position. Units are in studs.
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Member of
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Lighting
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Name
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Type
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string
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Description
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The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
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Member of
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Instance
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Parent
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Type
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Instance
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Description
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The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
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Member of
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Instance
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Archivable
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Type
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bool
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Description
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Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
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Member of
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Instance
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ClassName
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Type
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string
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Description
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A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
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Member of
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Instance
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