SaveBoolean (Method)

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Revision as of 04:36, 27 April 2023 by Realjame (talk | contribs) (Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">")
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SaveBoolean( string key, bool value )
Returns nil
Description: Saves a boolean value that can be reloaded from any server via LoadBoolean.
Member of: Player


Example

This example will save true as the value of the key 'HasPlayed' everytime a player leaves.

game.Players.PlayerRemoving:connect(function(player)
	if player.DataReady then -- To make sure the data is ready.
		player:SaveBoolean('HasPlayed', true) -- Save the boolean.
	end
end)


See Also