GetMoonDirection (Method)

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Revision as of 03:59, 27 April 2023 by Realjame (talk | contribs) (Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">")
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GetMoonDirection( )
Returns Vector3
Description: It returns the lookVector of the moon. If this lookVector was used in a CFrame, the BasePart would face the moon.
Member of: Lighting
Example

<SyntaxHighlight code="lua"> print(game.Lighting:GetMoonDirection())

Would print 0.619343221, 0.357578009, 0.698964953 if the TimeOfDay is set to 14:00:00.