RBX.lua.Tool (Object)
From Legacy Roblox Wiki
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Returns | Instance |
Description: | Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil. |
Member of: | Instance |
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Returns | Instance |
Description: | Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object. |
Member of: | Instance |
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Returns | table |
Description: | Returns a read-only table of the object's children. |
Member of: | Instance |
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Returns | String path to object |
Description: | Returns a string with a dot (.) character separating a path of object hierarchy excluding "game". |
Member of: | Instance |
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Returns | bool |
Description: | Returns true if the Instance is that class or a subclass. |
Member of: | Instance |
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Returns | boolean is ancestor |
Description: | Returns true if the object is an ancestor of descendant. |
Member of: | Instance |
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Returns | bool |
Description: | Returns true if the object is an descendant of ancestor. |
Member of: | Instance |
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Type | string |
Description | The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object. |
Member of | Instance |
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Type | Instance |
Description | The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session. |
Member of | Instance |
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Type | bool |
Description | Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable. |
Member of | Instance |
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Type | string |
Description | A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA. |
Member of | Instance |
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Property | Bool Enabled |
Description | Enables the functionality of an object |
Member of | Flag, Sparkles, Tool, Fire, StudioTool |
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Property | Vector3 GripForward |
Description | This is one of the properties that edits a Tool's position in someone's hand. |
Member of | Tool, Flag |
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Property | Vector3 GripPos |
Description | This is one of the properties that edits a Tool's position in someone's hand. |
Member of | Tool |
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Property | Vector3 GripRight |
Description | This is one of the properties that edits a Tool's position in someone's hand. |
Member of | Tool, Flag |
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Property | Vector3 GripUp |
Description | This is one of the properties that edits a Tool's position in someone's hand. |
Member of | Tool, Flag |
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Type | Content |
Description | The URL link to an image, commonly known as a texture. |
Member of | BackpackItem, FileMesh |
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Description | Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent. |
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Member of: | Instance |
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Description | Fired whenever a property of the object changes. |
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Member of: | Instance |
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Description | Fired after a child is added. |
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Member of: | Instance |
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Description | Fired when a child is removed from the object. |
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Member of: | Instance |
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Description | Fired when a descendant is added to the object. |
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Member of: | Instance |
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Description | Fired when a descendant is being removed. |
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Member of: | Instance |
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Description | Fired when the player clicks while a tool is equipped. |
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Member of: | Tool, StudioTool |
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Description | Fired immediately after the Activated event. |
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Member of: | Tool |
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Description | Fired when a skateboard is equipped. |
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Member of: | SkateboardPlatform |
Description
This event is triggered even a tool is equipped.
In a LocalScript:
Example
local function onEquipped(mouse) mouse.KeyDown:connect(onKeyDown) mouse.Button1Down.connect(function() onButton1Down(mouse) end) end tool.Equipped:connect(onEquipped)
Getting The Mouse Secretly
In one of your games you might want a player to have to click or press a key or something, but what if you don't want them to have to select a hopperbin or tool? One neat thing we can do with the tool is parent it into a player, and the equipped event will fire, giving us their mouse. Then we can do the clicking and pressing stuffs and delete the tool! Here's an example of a script that would get the mouse without them seeing anything:
Example
--This would go in the starterpack. Player = script.Parent.Parent --Get the player. Tool = Instance.new("Tool") --Create a tool. Handle = Instance.new("Part",Tool) --Make a handle part so it will equip. Handle.Name = "Handle" --Make sure it's called handle, or it won't work. Tool.Equipped:connect(function(mouse) --When it's equipped fire a function. Tool.Parent = nil --Delete the tool so they don't see anything. mouse.KeyDown:connect(function(key) --When they press a key fire a function. print(key) --Print the key they pressed. end) --End the key function. end) --End the equip function. Tool.Parent = Player.Character --Parent it to the their character AFTER we have the equipped function ready so it will fire.
Now when the player presses a key it will print, and they didn't have to equip a tool or do anything!
Limitations
- Tool may equip before script add the connection, if both are added to Workspace on another machine.
- This event may not fire if the tool moves or removes before it reaches the right state.
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Description | Fired whenever you unequipp the object. |
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Member of: | Tool, Flag, SkateboardPlatform |