SaveBoolean (Method)

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Revision as of 03:41, 27 April 2023 by Realjame (talk | contribs) (Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">")
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SaveBoolean( string key, bool value )
Returns nil
Description: Saves a boolean value that can be reloaded from any server via LoadBoolean.
Member of: Player


Example

This example will save true as the value of the key 'HasPlayed' everytime a player leaves.

<SyntaxHighlight code="lua"> game.Players.PlayerRemoving:connect(function(player) if player.DataReady then -- To make sure the data is ready. player:SaveBoolean('HasPlayed', true) -- Save the boolean. end end)


See Also