User:Anaminus/type tree

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Revision as of 00:48, 29 January 2011 by >Blocco (That seems better.)
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[ Axes
'	Axes.new (...)
	#X {bool}
	#Y {bool}
	#Z {bool}
]
[ BrickColor
'	BrickColor.Black
'	BrickColor.Blue
'	BrickColor.DarkGray
'	BrickColor.Gray
'	BrickColor.Green
'	BrickColor.Random
'	BrickColor.Red
'	BrickColor.White
'	BrickColor.Yellow
'	BrickColor.new
'	BrickColor.new (number)
'	BrickColor.new (string)
'	BrickColor.new (Color3)
'	BrickColor.new (number = 0, number = 0, number = 0)
'	BrickColor.palette (number)
	#Color {Color3}
	#Name {string}
	#Number {number}
	#b {number}
	#g {number}
	#r {number}
]
[ CFrame
'	CFrame.Angles (number, number, number)
'	CFrame.fromAxisAngle (Vector3, number)
'	CFrame.fromEulerAnglesXYZ (number, number, number)
'	CFrame.new
'	CFrame.new (Vector3)
'	CFrame.new (Vector3, Vector3)
'	CFrame.new (number, number, number)
'	CFrame.new (number, number, number, number, number, number, number)
'	CFrame.new (number, number, number, number, number, number, number, number, number, number, number, number)
	$components {Tuple}
	$inverse {CFrame}
	$pointToObjectSpace (Vector3) {Vector3}
	$pointToWorldSpace (Vector3) {Vector3}
	$toEulerAnglesXYZ {Tuple}
	$toObjectSpace (CFrame) {CFrame}
	$toWorldSpace (CFrame) {CFrame}
	$vectorToObjectSpace (Vector3) {Vector3}
	$vectorToWorldSpace (Vector3) {Vector3}
	#lookVector {Vector3}
	#p {Vector3}
	#x {number}
	#y {number}
	#z {number}
]
[ Color3
'	Color3.new (number = 0, number = 0, number = 0)
	#b {number}
	#g {number}
	#r {number}
]
[ Enum ]
[ EnumItem ]
[ Faces
'	Faces.new (...)
	#Back {bool}
	#Bottom {bool}
	#Front {bool}
	#Left {bool}
	#Right {bool}
	#Top {bool}
]
[ RBXScriptConnection
	$disconnect
	#connected {bool}
]
[ RBXScriptSignal
	$connect (function) {RBXScriptConnection}
	$connectFirst (function) {RBXScriptConnection}
	$connectLast (function) {RBXScriptConnection}
	~$disconnect
]
[ Ray
'	Ray.new (Vector3 = [0,0,0], Vector3 = [0,0,0])
	$ClosestPoint (Vector3) {Vector3}
	$Distance (Vector3) {number}
	#Direction {Vector3}
	#Origin {Vector3}
	#Unit {Ray}
]
[ Region3
'	Region3.new (Vector3 = [0,0,0], Vector3 = [0,0,0])
	#CFrame {CFrame}
	#Size {Vector3}
]
[ UDim
'	UDim.new (number = 0, number = 0)
	#Offset {number}
	#Scale {number}
]
[ UDim2
'	UDim2.new(number = 0, number = 0, number = 0, number = 0)
	#X {UDim}
	#Y {UDim}
]
[ Vector2
'	Vector2.new (number = 0, number = 0)
	#magnitude {number}
	#unit {Vector2}
	#x {number}
	#y {number}
]
[ Vector3
'	Vector3.new (number = 0, number = 0, number = 0)
'	Vector3.FromNormalId (NormalId)
'	Vector3.FromAxis (Axis)
	$Cross (Vector3) {Vector3}
	$Dot (Vector3) {number}
	$Lerp (Vector3, number) {Vector3}
	#magnitude {number}
	#unit {Vector3}
	#x {number}
	#y {number}
	#z {number}
]