User:Anaminus/type tree
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[ Axes ' Axes.new (...) #X {bool} #Y {bool} #Z {bool} ] [ BrickColor ' BrickColor.Black ' BrickColor.Blue ' BrickColor.DarkGray ' BrickColor.Gray ' BrickColor.Green ' BrickColor.Random ' BrickColor.Red ' BrickColor.White ' BrickColor.Yellow ' BrickColor.new ' BrickColor.new (number) ' BrickColor.new (string) ' BrickColor.new (Color3) ' BrickColor.new (number = 0, number = 0, number = 0) ' BrickColor.palette (number) #Color {Color3} #Name {string} #Number {number} #b {number} #g {number} #r {number} ] [ CFrame ' CFrame.Angles (number, number, number) ' CFrame.fromAxisAngle (Vector3, number) ' CFrame.fromEulerAnglesXYZ (number, number, number) ' CFrame.new ' CFrame.new (Vector3) ' CFrame.new (Vector3, Vector3) ' CFrame.new (number, number, number) ' CFrame.new (number, number, number, number, number, number, number) ' CFrame.new (number, number, number, number, number, number, number, number, number, number, number, number) $components {Tuple} $inverse {CFrame} $pointToObjectSpace (Vector3) {Vector3} $pointToWorldSpace (Vector3) {Vector3} $toEulerAnglesXYZ {Tuple} $toObjectSpace (CFrame) {CFrame} $toWorldSpace (CFrame) {CFrame} $vectorToObjectSpace (Vector3) {Vector3} $vectorToWorldSpace (Vector3) {Vector3} #lookVector {Vector3} #p {Vector3} #x {number} #y {number} #z {number} ] [ Color3 ' Color3.new (number = 0, number = 0, number = 0) #b {number} #g {number} #r {number} ] [ Faces ' Faces.new (...) #Back {bool} #Bottom {bool} #Front {bool} #Left {bool} #Right {bool} #Top {bool} ] [ RBXScriptConnection $disconnect #connected {bool} ] [ RBXScriptSignal $connect (function) {RBXScriptConnection} $connectFirst (function) {RBXScriptConnection} $connectLast (function) {RBXScriptConnection} ~$disconnect $wait {float, float} ] [ Ray ' Ray.new (Vector3 = [0,0,0], Vector3 = [0,0,0]) $ClosestPoint (Vector3) {Vector3} $Distance (Vector3) {number} #Direction {Vector3} #Origin {Vector3} #Unit {Ray} ] [ Region3 ' Region3.new (Vector3 = [0,0,0], Vector3 = [0,0,0]) #CFrame {CFrame} #Size {Vector3} ] [ UDim ' UDim.new (number = 0, number = 0) #Offset {number} #Scale {number} ] [ UDim2 ' UDim2.new(number = 0, number = 0, number = 0, number = 0) #X {UDim} #Y {UDim} ] [ Vector2 ' Vector2.new (number = 0, number = 0) #magnitude {number} #unit {Vector2} #x {number} #y {number} ] [ Vector3 ' Vector3.new (number = 0, number = 0, number = 0) ' Vector3.FromNormalId (NormalId) ' Vector3.FromAxis (Axis) $Cross (Vector3) {Vector3} $Dot (Vector3) {number} $Lerp (Vector3, number) {Vector3} #magnitude {number} #unit {Vector3} #x {number} #y {number} #z {number} ]