LoadString (Method)

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Revision as of 03:21, 27 April 2023 by Realjame (talk | contribs) (Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">")
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LoadString( string key )
Returns string
Description: Returns a string value that was previously saved to the player via SaveString with the same key. Returns an empty string ("") if key doesn't exist, not nil.
Member of: Player


Example

This code will load the string saved under the key "hi". <SyntaxHighlight code="lua"> game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game. player:WaitForDataReady() --Waiting for the player's data to be ready. print(player:LoadString("hi")) --Prints to the output whatever value is saved to the key "hi" in that player. end end)

See Also