Algebraic surfaces: Difference between revisions

From Legacy Roblox Wiki
Jump to navigationJump to search
>Mindraker
Distel
No edit summary
 
Line 1: Line 1:
{{Buried|reason=Now this is something!}}
== Introduction ==
== Introduction ==



Latest revision as of 06:09, 30 October 2023

This page is buried deep in the archives...
The following article, Algebraic surfaces, has valuable information, but is only available through another page or lacks direct links to it entirely! Please show this page some appreciation by including it in a primary index (e.g. Tutorials) or providing more prominent links to increase its visibility!

Specifically: Now this is something!


Introduction

This page covers another way of writing out the formulas necessary to create graphs than covered on the Parametric equations page. It may seem unnecessarily complicated at times, but as you can see, this method can provide quite complex shapes and designs.

Heart

Süss/Heart
for x = -14,14, .25 do 
for y = -14,14, .25 do 
for z = -14,14, .25 do 

if (math.floor(x^2)+math.floor((9/4)* y^2)+math.floor(z^2)-1)^3 - math.floor(x^2*z^3)-math.floor((9/80)*y^2*z^3)==0 then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*1.5, z*1.5, y*1.5)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end

Spindel

Spindel/Hourglass
for x = -100,100, 1 do 
for y = -100,100, 1 do 
for z = -100,100, 1 do 

if (x^2)+(y^2)-(z^2)==1 then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x/10, y/10, z/10)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Kreuz

Kreuz/Cross
for x = -10,10, 1 do 
for y = -10,10, 1 do 
for z = -10,10, 1 do 

if x*y*z==0 then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x, y, z)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Gupf

Gupf
for x = -100,100, 1 do 
for y = -100,100, 1 do 
for z = -100,100, 1 do 

if x^2+y^2+z==0  then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x, z, y)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Diabolo

Diabolo
for x = -100,100, 1 do 
for y = -100,100, 1 do 
for z = -100,100, 1 do 
if x^2==(y^2+z^2)^2  then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*1, z*1, y*1)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Sattel/Saddle

Sattel/Saddle
for x = -300,300, 1 do 
for y = -300,300, 1 do 
for z = -300,300, 1 do 

if x^2+y^2*z+z^3==0 then

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*.1, z*.1, y*.1)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

UFO

UFO
for x = -10,10, .25 do 
for y = -10,10, .25 do 
for z = -10,10, .25 do 

if (z^2-x^2-y^2-1)==0  then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*7, z*7, y*7)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Trichter

Trichter
for x = -10,10, .25 do 
for y = -10,10, .25 do 
for z = -10,10, .25 do 

if x^2+z^3==y^2*z^2  then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*4, z*4, y*4)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Sphäre/Sphere

Sphäre/Sphere
for x = -14,14, .25 do 
for y = -14,14, .25 do 
for z = -14,14, .25 do 

if math.floor(x^2)+math.floor(y^2)+math.floor(z^2)==25  then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*1.5, y*1.5, z*1.5)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end

Fanfare/horn

horn
for x = -14,14, .25 do 
for y = -14,14, .25 do 
for z = -14,14, .25 do 

if math.floor(-x^3)+math.floor(z^2)+math.floor(y^2)==0  then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*7.5, y*1, z*1)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

No title

untitled
for x = -14,14, .25 do
for y = -14,14, .25 do 
for z = -14,14, .25 do 

if math.floor(x^2)+math.floor(y^2)+math.floor(z^2)==math.floor(z^4)  then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*1, z*1, y*1)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Whitney

Whitney
for x = -10,10, .25 do 
for y = -10,10, .25 do 
for z = -10,10, .25 do 

if math.floor(x^2)-math.floor(y^2*z)==0  then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*5, z*5, y*5)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Bell

Bell
for x = -14,14, .25 do 
for y = -14,14, .25 do 
for z = -14,14, .25 do 

if math.floor(x^2)+math.floor(y^2)+math.floor(z^3)==math.floor(z^2)  then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*1, z*2, y*1)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end

Egg

Dattel/Egg
for x = -14,14, .25 do 
for y = -14,14, .25 do 
for z = -14,14, .25 do 

if math.floor(3*x^2)+math.floor(3*y^2)+math.floor(z^2)==10 then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*5, z*5, y*5)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end

"Plop"

Tunnel
for x = -10,10, .25 do 
for y = -10,10, .25 do 
for z = -10,10, .25 do 

if math.floor(x^2) + math.floor(z+y^2)^3 == 0 then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x, z, y)) 
p.Size = Vector3.new(4,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end

Distel

Distel
for x = -10,10, .25 do 
for y = -10,10, .25 do 
for z = -10,10, .25 do 

if math.floor(x^2)+math.floor(y^2)+math.floor(z^2)+math.floor(1000*(x^2+y^2)*(x^2+z^2)*(y^2+z^2))==1 then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*3, y*3, z*3)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end

See Also

Algebraic Surfaces