GetMoonDirection (Method): Difference between revisions

From Legacy Roblox Wiki
Jump to navigationJump to search
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">"
m Text replacement - "</SyntaxHighlight>" to "</syntaxhighlight>"
 
Line 10: Line 10:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
print(game.Lighting:GetMoonDirection())
print(game.Lighting:GetMoonDirection())
</SyntaxHighlight>
</syntaxhighlight>


Would print <samp>0.619343221, 0.357578009, 0.698964953</samp> if the [[TimeOfDay (Property)|TimeOfDay]] is set to 14:00:00.
Would print <samp>0.619343221, 0.357578009, 0.698964953</samp> if the [[TimeOfDay (Property)|TimeOfDay]] is set to 14:00:00.
}}
}}
<noinclude>[[Category:Methods]]</noinclude>
<noinclude>[[Category:Methods]]</noinclude>

Latest revision as of 05:38, 27 April 2023

GetMoonDirection( )
Returns Vector3
Description: It returns the lookVector of the moon. If this lookVector was used in a CFrame, the BasePart would face the moon.
Member of: Lighting
Example
print(game.Lighting:GetMoonDirection())

Would print 0.619343221, 0.357578009, 0.698964953 if the TimeOfDay is set to 14:00:00.