SaveInstance (Method): Difference between revisions
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newPlayer:SaveInstance("Model", game.Workspace.Model) | newPlayer:SaveInstance("Model", game.Workspace.Model) | ||
end) | end) | ||
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The above example will save 'Model' ''(descendant of Workspace)'' to the player who enters the game. To access this instance again, we need to index it by it's key, 'Model' as defined in the first argument of this method.}} | The above example will save 'Model' ''(descendant of Workspace)'' to the player who enters the game. To access this instance again, we need to index it by it's key, 'Model' as defined in the first argument of this method.}} |
Latest revision as of 05:18, 27 April 2023
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Returns | nil |
Description: | Saves a Roblox instance, such as a part that can be reloaded on another server via LoadInstance. The DataComplexity used is the Object's DataCost property. Saving nil removes the entry and frees up DataComplexity units.. |
Member of: | Player |
Example
game.Players.PlayerAdded:connect(function(newPlayer)
newPlayer:WaitForDataReady()
newPlayer:SaveInstance("Model", game.Workspace.Model)
end)