GetMoonDirection (Method): Difference between revisions

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m Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">"
Tags: mobile web edit mobile edit
m Text replacement - "</code>" to "</SyntaxHighlight>"
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<SyntaxHighlight code="lua">
<SyntaxHighlight code="lua">
print(game.Lighting:GetMoonDirection())
print(game.Lighting:GetMoonDirection())
</code>
</SyntaxHighlight>


Would print <samp>0.619343221, 0.357578009, 0.698964953</samp> if the [[TimeOfDay (Property)|TimeOfDay]] is set to 14:00:00.
Would print <samp>0.619343221, 0.357578009, 0.698964953</samp> if the [[TimeOfDay (Property)|TimeOfDay]] is set to 14:00:00.
}}
}}
<noinclude>[[Category:Methods]]</noinclude>
<noinclude>[[Category:Methods]]</noinclude>

Revision as of 04:12, 27 April 2023

GetMoonDirection( )
Returns Vector3
Description: It returns the lookVector of the moon. If this lookVector was used in a CFrame, the BasePart would face the moon.
Member of: Lighting
Example
print(game.Lighting:GetMoonDirection())

Would print 0.619343221, 0.357578009, 0.698964953 if the TimeOfDay is set to 14:00:00.