SaveBoolean (Method): Difference between revisions
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>JulienDethurens No edit summary |
m Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">" |
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This example will save true as the value of the key 'HasPlayed' everytime a player leaves. | This example will save true as the value of the key 'HasPlayed' everytime a player leaves. | ||
<code lua> | <SyntaxHighlight code="lua"> | ||
game.Players.PlayerRemoving:connect(function(player) | game.Players.PlayerRemoving:connect(function(player) | ||
if player.DataReady then -- To make sure the data is ready. | if player.DataReady then -- To make sure the data is ready. |
Revision as of 03:41, 27 April 2023
SaveBoolean( string key, bool value ) | |
Returns | nil |
Description: | Saves a boolean value that can be reloaded from any server via LoadBoolean. |
Member of: | Player |
Example
This example will save true as the value of the key 'HasPlayed' everytime a player leaves.
<SyntaxHighlight code="lua"> game.Players.PlayerRemoving:connect(function(player) if player.DataReady then -- To make sure the data is ready. player:SaveBoolean('HasPlayed', true) -- Save the boolean. end end)