SaveBoolean (Method): Difference between revisions

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m Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">"
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This example will save true as the value of the key 'HasPlayed' everytime a player leaves.
This example will save true as the value of the key 'HasPlayed' everytime a player leaves.


<code lua>
<SyntaxHighlight code="lua">
game.Players.PlayerRemoving:connect(function(player)
game.Players.PlayerRemoving:connect(function(player)
if player.DataReady then -- To make sure the data is ready.
if player.DataReady then -- To make sure the data is ready.

Revision as of 03:41, 27 April 2023

SaveBoolean( string key, bool value )
Returns nil
Description: Saves a boolean value that can be reloaded from any server via LoadBoolean.
Member of: Player


Example

This example will save true as the value of the key 'HasPlayed' everytime a player leaves.

<SyntaxHighlight code="lua"> game.Players.PlayerRemoving:connect(function(player) if player.DataReady then -- To make sure the data is ready. player:SaveBoolean('HasPlayed', true) -- Save the boolean. end end)


See Also