User talk:Sduke524/SumoBots: Difference between revisions
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:MaxSpeed of VehicleSeats is effected by how much torque the vehicle has. The amount of Torque a VehicleSeat can have before flipping itself is determined by the weight. So the weight classes set limits on the speeds. Also if someone makes a large, hollow bot, they still will only have as much push as their weight will allow.--[[User:Sduke524|~SDuke524~]] 17:53, 18 March 2012 (EDT) | :MaxSpeed of VehicleSeats is effected by how much torque the vehicle has. The amount of Torque a VehicleSeat can have before flipping itself is determined by the weight. So the weight classes set limits on the speeds. Also if someone makes a large, hollow bot, they still will only have as much push as their weight will allow.--[[User:Sduke524|~SDuke524~]] 17:53, 18 March 2012 (EDT) | ||
==Regulation of RayCasting== | |||
Can I suggest adding something along the lines of http://www.roblox.com/Range-Finder-item?id=75268662, a standardized "sensor" that limits the raycasting functionality to an interesting level? That one would be used like: | |||
{{lua|= | |||
local robot = script.Parent | |||
local sensor = robot.RangeFinder | |||
local range = sensor.GetRange:Invoke() | |||
if range ~= math.huge then | |||
--We can see something `range` distance away! | |||
end | |||
}} |
Revision as of 21:34, 19 March 2012
Rule problems
Some problems I can forsee here:
- Overly fast motors
- Overly large, hollow robots
You might want to impose a size limit, and some maximum motor/VehicleSeat speeds.
- MaxSpeed of VehicleSeats is effected by how much torque the vehicle has. The amount of Torque a VehicleSeat can have before flipping itself is determined by the weight. So the weight classes set limits on the speeds. Also if someone makes a large, hollow bot, they still will only have as much push as their weight will allow.--~SDuke524~ 17:53, 18 March 2012 (EDT)
Regulation of RayCasting
Can I suggest adding something along the lines of http://www.roblox.com/Range-Finder-item?id=75268662, a standardized "sensor" that limits the raycasting functionality to an interesting level? That one would be used like:
local robot = script.Parent
local sensor = robot.RangeFinder
local range = sensor.GetRange:Invoke()
if range ~= math.huge then
--We can see something `range` distance away!
end