StatusAdded (Event): Difference between revisions
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>ArceusInator page for StatusAdded |
>ArceusInator page for StatusAdded |
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Revision as of 18:26, 31 December 2010
Example
function onStatusAdded( status ) if status == Enum.Status.Poison then print "The humanoid is now poisoned!" elseif status == Enum.Status.Confusion then print "The humanoid is now confused!" end end humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid.StatusAdded:connect( onStatusAdded ) humanoid:AddStatus( Enum.Status.Poison ) --> The humanoid is now poisoned!