Algebraic surfaces: Difference between revisions

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>Mindraker
>Mindraker
No edit summary
Line 331: Line 331:
p.formFactor = "Symmetric"  
p.formFactor = "Symmetric"  
p.CFrame = CFrame.new(Vector3.new(x*1, z*2, y*1))  
p.CFrame = CFrame.new(Vector3.new(x*1, z*2, y*1))  
p.Size = Vector3.new(1,1,1)
p.Anchored = true
p.BottomSurface = "Smooth"
p.TopSurface = "Smooth"
p.Parent = game.Workspace
p.BrickColor = BrickColor.new(26)
end
end
end
end
</pre>
== Egg ==
[[Image:Eggalgebr.PNG|thumb|Dattel/Egg]]
<pre>
for x = -14,14, .25 do
for y = -14,14, .25 do
for z = -14,14, .25 do
if math.floor(3*x^2)+math.floor(3*y^2)+math.floor(z^2)==10 then
p = Instance.new("Part")
p.formFactor = "Symmetric"
p.CFrame = CFrame.new(Vector3.new(x*5, z*5, y*5))
p.Size = Vector3.new(1,1,1)  
p.Size = Vector3.new(1,1,1)  
p.Anchored = true  
p.Anchored = true  

Revision as of 12:53, 6 January 2009

Introduction

This page covers another way of writing out the formulas necessary to create graphs than covered on the Parametric equations page. It may seem unnecessarily complicated at times, but as you can see, this method can provide quite complex shapes and designs.

Heart

Süss/Heart
for x = -14,14, .25 do 
for y = -14,14, .25 do 
for z = -14,14, .25 do 

if (math.floor(x^2)+math.floor((9/4)* y^2)+math.floor(z^2)-1)^3 - math.floor(x^2*z^3)-math.floor((9/80)*y^2*z^3)==0 then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*1.5, z*1.5, y*1.5)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end

Spindel

Spindel/Hourglass
for x = -100,100, 1 do 
for y = -100,100, 1 do 
for z = -100,100, 1 do 

if (x^2)+(y^2)-(z^2)==1 then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x/10, y/10, z/10)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Kreuz

Kreuz/Cross
for x = -10,10, 1 do 
for y = -10,10, 1 do 
for z = -10,10, 1 do 

if x*y*z==0 then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x, y, z)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Gupf

Gupf
for x = -100,100, 1 do 
for y = -100,100, 1 do 
for z = -100,100, 1 do 

if x^2+y^2+z==0  then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x, z, y)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Diabolo

Diabolo
for x = -100,100, 1 do 
for y = -100,100, 1 do 
for z = -100,100, 1 do 
if x^2==(y^2+z^2)^2  then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*1, z*1, y*1)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Sattel/Saddle

Sattel/Saddle
for x = -300,300, 1 do 
for y = -300,300, 1 do 
for z = -300,300, 1 do 

if x^2+y^2*z+z^3==0 then

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*.1, z*.1, y*.1)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

UFO

UFO
for x = -10,10, .25 do 
for y = -10,10, .25 do 
for z = -10,10, .25 do 

if (z^2-x^2-y^2-1)==0  then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*7, z*7, y*7)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Trichter

Trichter
for x = -10,10, .25 do 
for y = -10,10, .25 do 
for z = -10,10, .25 do 

if x^2+z^3==y^2*z^2  then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*4, z*4, y*4)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Sphäre/Sphere

Sphäre/Sphere
for x = -14,14, .25 do 
for y = -14,14, .25 do 
for z = -14,14, .25 do 

if math.floor(x^2)+math.floor(y^2)+math.floor(z^2)==25  then 
p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*1.5, y*1.5, z*1.5)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end

Fanfare/horn

horn
for x = -14,14, .25 do 
for y = -14,14, .25 do 
for z = -14,14, .25 do 

if math.floor(-x^3)+math.floor(z^2)+math.floor(y^2)==0  then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*7.5, y*1, z*1)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

No title

untitled
for x = -14,14, .25 do
for y = -14,14, .25 do 
for z = -14,14, .25 do 

if math.floor(x^2)+math.floor(y^2)+math.floor(z^2)==math.floor(z^4)  then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*1, z*1, y*1)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Whitney

Whitney
for x = -10,10, .25 do 
for y = -10,10, .25 do 
for z = -10,10, .25 do 

if math.floor(x^2)-math.floor(y^2*z)==0  then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*5, z*5, y*5)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end 

Bell

Bell
for x = -14,14, .25 do 
for y = -14,14, .25 do 
for z = -14,14, .25 do 

if math.floor(x^2)+math.floor(y^2)+math.floor(z^3)==math.floor(z^2)  then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*1, z*2, y*1)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end

Egg

Dattel/Egg
for x = -14,14, .25 do 
for y = -14,14, .25 do 
for z = -14,14, .25 do 

if math.floor(3*x^2)+math.floor(3*y^2)+math.floor(z^2)==10 then 

p = Instance.new("Part") 
p.formFactor = "Symmetric" 
p.CFrame = CFrame.new(Vector3.new(x*5, z*5, y*5)) 
p.Size = Vector3.new(1,1,1) 
p.Anchored = true 
p.BottomSurface = "Smooth" 
p.TopSurface = "Smooth" 
p.Parent = game.Workspace 
p.BrickColor = BrickColor.new(26) 
end 

end 
end 
end

See Also

Algebraic Surfaces