Position (Property): Difference between revisions
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Revision as of 21:17, 13 April 2010
When used in 3D objects, such as Parts and other items, this property is a Vector3.
Position | |
Property | Vector3 Position |
Description | Stores the current location of the object in world coordinates. |
Member of | [[RBX.lua.Part, FlagStand, Explosion, Seat, SpawnLocation (Object)|Part, FlagStand, Explosion, Seat, SpawnLocation]] |
When used in 2D GUI objects, such as TextButtons, this property is a UDim2 instead. This is because 2D 'HUD' objects need to be placed differently on the screen than 3D 'World' objects.
Position | |
Property | UDim2 Position |
Description | Sets the position of the GUI object in object coordinates. |
Member of | [[RBX.lua.StarterGui, PlayerGui, Frame, TextLabel, TextButton, TextBox, ImageLabel, ImageButton (Object)|StarterGui, PlayerGui, Frame, TextLabel, TextButton, TextBox, ImageLabel, ImageButton]] |