Active (Property): Difference between revisions

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>Mr Doom Bringer
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>Mr Doom Bringer
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Line 3: Line 3:
name = Active
name = Active
|property = [[Boolean]] ''Active''
|property = [[Boolean]] ''Active''
|description = When true makes the object not create events.
|description = While false will not react to mouse events, and pass them to any objects layered underneath.
|object = [[RBX.lua.Frame (Object)|Frame]], [[RBX.lua.ImageButton (Object)|ImageButton]], [[RBX.lua.TextBox (Object)|TextBox]], [[RBX.lua.TextButton (Object)|TextButton]], [[RBX.lua.TextLabel (Object)|TextLabel]]
|object = [[RBX.lua.Frame (Object)|Frame]], [[RBX.lua.ImageButton (Object)|ImageButton]], [[RBX.lua.TextBox (Object)|TextBox]], [[RBX.lua.TextButton (Object)|TextButton]], [[RBX.lua.TextLabel (Object)|TextLabel]]
|}}</onlyinclude>
|}}</onlyinclude>
|}
|}

Revision as of 22:41, 4 June 2010

Active
Property Boolean Active
Description While false will not react to mouse events, and pass them to any objects layered underneath.
Member of [[RBX.lua.Frame, ImageButton, TextBox, TextButton, TextLabel (Object)|Frame, ImageButton, TextBox, TextButton, TextLabel]]