Data Types: Difference between revisions
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*[[UDim2]] | *[[UDim2]] | ||
**[[UDim]] | **[[UDim]] | ||
*[[Vector3]] | *[[Vector3]] | ||
**[[Vector2]] | |||
*[[CFrame]] | *[[CFrame]] | ||
*[[Tables]] | *[[Tables]] | ||
*[[BrickColor]] | *[[BrickColor]] | ||
**[[Color3]] | **[[Color3]] | ||
*[[Ray]] | *[[Ray]] | ||
===Others=== | ===Others=== | ||
These are more complex, or just more specific. They tend to be an assortment of data. | These are more complex, or just more specific. They tend to be an assortment of data. | ||
*[[ | *[[Instance]] | ||
**[[ | **[[Object]] | ||
*[[Enumerator|Enumerator (Enum)]] | *[[Enumerator|Enumerator (Enum)]] | ||
Revision as of 17:38, 31 May 2010
In Roblox Lua, as well as all programming languages, you will run into data types. These are the type of values that you can store in Variables and use in Functions. Roblox has several different types of data.
Single Values
These are data types that involve a simple number or other stuff.
Multiple Values
These data types take several different values at once, and have special formatting.
Others
These are more complex, or just more specific. They tend to be an assortment of data.