Enumeration
An Enumeration, or Enum, is a special data type that can take one of a set of values. For example, the SurfaceType enum is used to select what type of surface a brick has on a certain side, which can take the values "Glue", "Hinge", "Inlet", or a few more. These values act as constants in place of using ambiguous numbers or strings to set a value. You can use the Object Browser to see a list of all of the enums. Additionally, you can see a list of the Enums that have been added to the wiki here.
Methods
Enums have a single method:
Method | Description |
---|---|
GetEnumItems() | Acts exactly like the GetChildren method and returns a table of all the EnumItems. |
Usage
Enums are accessed through a global object called Enum. To get a specific enum, you must index this object. To get one of the EnumItems in a specific enum, you just index that enum.
You can set an enumerated property in a ROBLOX object through Lua in three different ways. It is preferred to set it with the enum object, however.
game.Workspace.Part.RightSurface = Enum.SurfaceType.Weld
-- or
game.Workspace.Part.RightSurface = 2 -- setting it with the id of the enum value
-- or
game.Workspace.Part.RightSurface = "Weld" --Setting it with the name of the enum value
EnumItem
The EnumItem object acts as a constant of a specific enum. All members of any enum object are EnumItems.
Properties
The EnumItem object has one known property:
Property | Description | Notes |
---|---|---|
string Name | The name of the EnumItem object | Read-Only |