Template talk:Tree: Difference between revisions
From Legacy Roblox Wiki
Jump to navigationJump to search
>Quenty |
>JulienDethurens |
||
Line 10: | Line 10: | ||
:I'm going to update it to support 100 arguments (by generating them automatically, of course... I'm not going to waste 3 hours of my time on typing repetitive stuff, are you crazy?). If that's not enough for every use we'd ever want to do of this template, then... <div style="border-top:1px dashed;margin-bottom:.5em; overflow: hidden;font-size:75%;"><div style="float:left">[[User:JulienDethurens|JulienDethurens]]</div><div style="float:right">15 March 2012</div></div> | :I'm going to update it to support 100 arguments (by generating them automatically, of course... I'm not going to waste 3 hours of my time on typing repetitive stuff, are you crazy?). If that's not enough for every use we'd ever want to do of this template, then... <div style="border-top:1px dashed;margin-bottom:.5em; overflow: hidden;font-size:75%;"><div style="float:left">[[User:JulienDethurens|JulienDethurens]]</div><div style="float:right">15 March 2012</div></div> | ||
::Wait until MediaWiki updates and we can use Lua, plus unlimited arguments. :D {{User:Quenty/sig|date=March 16}} | ::Wait until MediaWiki updates and we can use Lua, plus unlimited arguments. :D {{User:Quenty/sig|date=March 16}} | ||
:::Don't expect that to happen anytime soon (AKA: in less than at least 2 years), though. And I actually completely disagree with their choice of using Lua. Lua is indeed more powerful and all, but it is a programming language, not a markup language, unlike the current language used. And the most appropriate thing for this is a markup language, not a programming language. :/ <div style="border-top:1px dashed;margin-bottom:.5em; overflow: hidden;font-size:75%;"><div style="float:left">[[User:JulienDethurens|JulienDethurens]]</div><div style="float:right">16 March 2012</div></div> |
Revision as of 01:28, 16 March 2012
Erm...
This template needs to be expanded.. a lot...
It can only support 10 arguments, yet, I need 65 of them to replace the game hiearchy page so it uses this template...
However, 42 arguments would be enough if I don't include the CoreGui, and I'll probably exclude it as it keeps getting updated and everything.
I've wrote a script that generates a whole hiearchy of the game using this and it even formats it with tabs and newlines and stuff, but it doesn't show everything because the template is too limiting.
- I'm going to update it to support 100 arguments (by generating them automatically, of course... I'm not going to waste 3 hours of my time on typing repetitive stuff, are you crazy?). If that's not enough for every use we'd ever want to do of this template, then...
- Wait until MediaWiki updates and we can use Lua, plus unlimited arguments. :D - Quenty (talk • March 16)
- Don't expect that to happen anytime soon (AKA: in less than at least 2 years), though. And I actually completely disagree with their choice of using Lua. Lua is indeed more powerful and all, but it is a programming language, not a markup language, unlike the current language used. And the most appropriate thing for this is a markup language, not a programming language. :/
- Wait until MediaWiki updates and we can use Lua, plus unlimited arguments. :D - Quenty (talk • March 16)