SaveNumber (Method): Difference between revisions

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>Itunes89
>JulienDethurens
You can't wait at all in a function like this...
Line 14: Line 14:
<code lua>
<code lua>
game.Players.PlayerRemoving:connect(function(player)
game.Players.PlayerRemoving:connect(function(player)
player:WaitForDataReady()
if player.DataReady then
player:SaveNumber("Number", 5)
player:SaveNumber("Number", 5)
end
end)
end)
</code>
</code>

Revision as of 00:44, 18 March 2012

SaveNumber( string key, float value )
Returns nil
Description: Saves a number value that can be reloaded from any server via LoadNumber. The DataCost taken up by a saved number can be removed by saving 0 as the value.
Member of: Player


Example

This code would save the number 5 to the key "Number" when a player leaves:

game.Players.PlayerRemoving:connect(function(player) if player.DataReady then player:SaveNumber("Number", 5) end end)

See Also