SaveNumber (Method): Difference between revisions
From Legacy Roblox Wiki
Jump to navigationJump to search
>Itunes89 |
>JulienDethurens You can't wait at all in a function like this... |
||
Line 14: | Line 14: | ||
<code lua> | <code lua> | ||
game.Players.PlayerRemoving:connect(function(player) | game.Players.PlayerRemoving:connect(function(player) | ||
player | if player.DataReady then | ||
player:SaveNumber("Number", 5) | |||
end | |||
end) | end) | ||
</code> | </code> |
Revision as of 00:44, 18 March 2012
SaveNumber( string key, float value ) | |
Returns | nil |
Description: | Saves a number value that can be reloaded from any server via LoadNumber. The DataCost taken up by a saved number can be removed by saving 0 as the value. |
Member of: | Player |
Example
This code would save the number 5 to the key "Number" when a player leaves:
game.Players.PlayerRemoving:connect(function(player)
if player.DataReady then
player:SaveNumber("Number", 5)
end
end)