SaveNumber (Method): Difference between revisions
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>Legend26 |
>Itunes89 |
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Line 13: | Line 13: | ||
<code lua> | <code lua> | ||
game.Players. | game.Players.PlayerRemoving:connect(function(player) | ||
player:WaitForDataReady() | player:WaitForDataReady() | ||
player:SaveNumber("Number", 5) | player:SaveNumber("Number", 5) |
Revision as of 17:01, 17 March 2012
SaveNumber( string key, float value ) | |
Returns | nil |
Description: | Saves a number value that can be reloaded from any server via LoadNumber. The DataCost taken up by a saved number can be removed by saving 0 as the value. |
Member of: | Player |
Example
This code would save the number 5 to the key "Number" when a player leaves:
game.Players.PlayerRemoving:connect(function(player)
player:WaitForDataReady()
player:SaveNumber("Number", 5)
end)