RBX.lua.ScreenGui (Object): Difference between revisions
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>GoldenUrg Copied from "Part" template and Object Browser |
>GoldenUrg Added usage detail |
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__NOTOC__ | __NOTOC__ | ||
The core GUI object on which tools are built. Add [[RBX.lua.Frame (Object)|Frames]]/[[RBX.lua.TextLabel (Object)|Labels]]/[[RBX.lua.TextButton (Object)|Buttons]] to this object to have them rendered as a 2D overlay. | The core GUI object on which tools are built. Add [[RBX.lua.Frame (Object)|Frames]]/[[RBX.lua.TextLabel (Object)|Labels]]/[[RBX.lua.TextButton (Object)|Buttons]] to this object to have them rendered as a 2D overlay. It must be placed in [[RBX.lua.PlayerGui (Object)|PlayerGui]] (or indirectly in [[RBX.lua.StarterGui (Object)|StarterGui]]) in order to display. | ||
==Functions== | ==Functions== |
Revision as of 04:20, 11 April 2010
The core GUI object on which tools are built. Add Frames/Labels/Buttons to this object to have them rendered as a 2D overlay. It must be placed in PlayerGui (or indirectly in StarterGui) in order to display.
Functions
It has no additional functions.
Properties
In addition to the global properties, it also has these properties:
Events
It has no additional Events.