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| {{stub}}{{Preliminary}}
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| {{ObjectPage|name=FloorWire|A FloorWire attempts to make a wire from two of it's properties: ''[[From]]'' and ''[[To]]'', which both need to be set to a [[BasePart]]. It sometimes goes through bricks but the majority of the time it works fine. It starts at [[From|''From'']]'s centre and goes to ''[[To]]'''s centre. Which side of each one it goes into depends on the [[BasePart]]'s positions. It seems to choose the fastest route.<br><br> | | {{ObjectPage|name=FloorWire|A [[RBX.lua.FloorWire (Object)|FloorWire]] attempts to make a wire from two of it's properties: [[From (Property)|From]] and [[To (Property)|To]], which both need to be set to a [[RBX.lua.BasePart (Object)|BasePart]]. It sometimes goes through bricks but the majority of the time it works fine. It starts at [[From (Property)|From]]'s centre and goes to [[To (Property)|To]]'s centre. Which side of each one it goes into depends on the [[RBX.lua.BasePart (Object)|BaseParts]]'s positions. It chooses the fastest route. |
| FloorWire is used for ''Wiring'' A ROBLOX made thing for creating simple scripts based on inputs and outputs.
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| }} | | }} |
| [[Category: Unfinished_Object_Documentation]]
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| [[Category: Object_Needs_Description]]
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Revision as of 00:37, 9 February 2012
Preliminary:This item is under development and is likely to change. Use only for experimental work.
A
FloorWire attempts to make a wire from two of it's properties:
From and
To, which both need to be set to a
BasePart. It sometimes goes through bricks but the majority of the time it works fine. It starts at
From's centre and goes to
To's centre. Which side of each one it goes into depends on the
BaseParts's positions. It chooses the fastest route.
Clone( )
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Returns
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Instance
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Description:
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Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
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Member of:
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Instance
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FindFirstChild( string name, bool recursive = false )
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Returns
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Instance
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Description:
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Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
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Member of:
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Instance
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GetFullName( )
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Returns
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String path to object
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Description:
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Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
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Member of:
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Instance
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Destroy( )
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Returns
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nil
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Description:
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Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children.
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Member of:
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Instance
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CycleOffset
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Property
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Float CycleOffset
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Description
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This number is basically a decimal number between 0 and 1, through which you can control how far all of the Decals are along the wire.
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Member of
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FloorWire
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Texture
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Property
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String texture ASPX id
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Description
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Sets the target for the texture, which has to be uploaded to Roblox and the link given to you for this.
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Member of
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Decal, Texture
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There are two different Velocity properties:
Velocity
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Type
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Vector3
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Description
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Stores the speed and movement direction of the object.
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Member of
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BasePart
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velocity
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Type
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Vector3
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Description
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Determines the constant directional force applied to the parent object.
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Member of
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BodyVelocity
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Name
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Type
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string
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Description
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The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
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Member of
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Instance
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Parent
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Type
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Instance
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Description
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The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
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Member of
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Instance
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Archivable
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Type
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bool
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Description
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Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
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Member of
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Instance
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ClassName
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Type
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string
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Description
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A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
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Member of
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Instance
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