Position (Property): Difference between revisions
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>Mr Doom Bringer No edit summary |
>Mr Doom Bringer No edit summary |
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|{{:Position (Property)/UDim2}} | |{{:Position (Property)/UDim2}} | ||
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'''Note, the lowercase property operates differently.''' Rather than setting the location of an object, the lowercase '''position''' property specifies a goal location for that object. | |'''Note, the lowercase property operates differently.''' Rather than setting the location of an object, the lowercase '''position''' property specifies a goal location for that object. | ||
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|{{:Position (Property)/Goal}} | |{{:Position (Property)/Goal}} | ||
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[[Category:Properties]] | [[Category:Properties]] |
Revision as of 19:40, 21 May 2010
When used in 3D objects, such as Parts and other items, this property is a Vector3. | ||||||||
When used in 2D GUI objects, such as TextButtons, this property is a UDim2 instead. This is because 2D 'HUD' objects need to be placed differently on the screen than 3D 'World' objects. | ||||||||
Note, the lowercase property operates differently. Rather than setting the location of an object, the lowercase position property specifies a goal location for that object. | ||||||||
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