Position (Property): Difference between revisions

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>Mr Doom Bringer
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>Mr Doom Bringer
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|{{:Position (Property)/UDim2}}
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'''Note, the lowercase property operates differently.''' Rather than setting the location of an object, the lowercase '''position''' property specifies a goal location for that object.
|'''Note, the lowercase property operates differently.''' Rather than setting the location of an object, the lowercase '''position''' property specifies a goal location for that object.
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|{{:Position (Property)/Goal}}
|{{:Position (Property)/Goal}}
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[[Category:Properties]]
[[Category:Properties]]

Revision as of 19:40, 21 May 2010

When used in 3D objects, such as Parts and other items, this property is a Vector3.
Position
Property Vector3 Position
Description Stores the current location of the object in world coordinates.
Member of BasePart, Explosion
When used in 2D GUI objects, such as TextButtons, this property is a UDim2 instead. This is because 2D 'HUD' objects need to be placed differently on the screen than 3D 'World' objects.
Position
Property UDim2 Position
Description Sets the position of the GUI object in object coordinates.
Member of GuiObject
Note, the lowercase property operates differently. Rather than setting the location of an object, the lowercase position property specifies a goal location for that object.
position
Property Vector3 position
Description Sets the goal position for the object.
Member of BodyPosition