PlatformStanding (Event): Difference between revisions
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|<onlyinclude>{{Event|name = PlatformStanding | |<onlyinclude>{{Event|name = PlatformStanding | ||
|arguments = [[Bool]] '' | |arguments = [[Bool]] ''isPlatformStanding'' | ||
|description = Fired when the humanoid's PlatformStand property is changed. | |description = Fired when the humanoid's PlatformStand property is changed. | ||
|object = Humanoid | |object = Humanoid |
Revision as of 18:39, 31 December 2010
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Example
function onPlatformStanding( isPlatformStanding ) if isPlatformStanding then print "The player is PlatformStanding" else print "The player is not PlatformStanding" end end humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid.PlatformStanding:connect( onPlatformStanding ) humanoid.PlatformStand = true --> The player is PlatformStanding